; ### regions.dat
;
; ### Last update: 01.01.2006 by Valmerwolf
; Thanks to MastaMappa for the offsets of the dungeons of Catacombs and DR
; Thanks to Mythic for the original layouts of many instanced dungeons
;
; ###########################
; # Albion Classic Mainland #
; ###########################
;
[region001]
zone_count=10
zone_width=38
zone_height=38
region_desc=The center of culture and government in Albion is the city of Camelot, the former seat of the throne of Arthur. From there stretch the forests and plains of the Realm: to the west of Camelot lie huge plains, deep dark forests, trackless swamps, and haunted hills. To the north loom the mountains of Snowdonia, and frontier lands, dangerous and unpredictable. 
;
; ### Camelot Hills
zone0_number=0
zone0_left=176
zone0_top=84
zone0_desc=Nested by Camelot City, the hills hold two dungeons and an entrance into the Frontier. Geared primarily for low-level players, Mithra's Tomb highlights the best dungeon to level in for new players. A portal into Darkness Falls, a deep and dark dungeon, is also available in the castle ruins of the zone.  Castle Sauvage, to the north-east, allows entrance into the Albion Frontier.
;
; ### Salisbury Plains
zone1_number=1
zone1_left=176
zone1_top=122
zone1_desc=The wide expanse of Salisbury Plains is home to the legendary Stonehenge. Rolling hills spread over the plains where different creatures dwell. Adventurers’ level 12 through 25 will find excellent hunting here. Within the circles of Stonehenge lies the entrance to the Stonehenge Barrows, a tomb haunted by the undead that only the most skilled warriors should dare to enter.
;
; ### Black Mountains South
zone2_number=2
zone2_left=138
zone2_top=56
zone2_desc=Nestled in the Black South Mountains are the two small villages Ludlow and Humberton.  Young players will find great hunting in the hills surrounding the villages.  To the south lies the glorious city of Camelot.
;
; ### Black Mountains North
zone3_number=3
zone3_left=138
zone3_top=18
zone3_desc=Black Mountains North is home to Snowdownia Station, a small haven of rest in an area surrounded by towering mountains.  Young adventurers can find much to learn here. The road from the station leads to the northern reaches of the frontier and Snowdonia Fortress.
;
; ### Dartmoor
zone4_number=4
zone4_left=62
zone4_top=206
zone4_desc=Dartmoor,the very name strikes fear into the heart of young and old alike, for in this valley lies the home of Golestandt the Dragon. The untamed Dartmoor ponies and the giants walk this land freely. Only the most skilled warriors have dared to venture here.
;
; ### Cornwall
zone5_number=6
zone5_left=62
zone5_top=168
zone5_desc=Cornwall is a region haunted by the warriors of the past. From the Ghostly Church to the ruins of the Roman Fort, the area is one of memories echoing of another time.  Mid-level heroes between the levels of 22 and 30 can seek the Catacombs of Cardova which are guarded by the undead.
;
; ### Llyn barfog
zone6_number=7
zone6_left=100
zone6_top=18
zone6_desc=Legends surround this mysterious lake. The shores are populated with powerful creatures ranging from level 25 through 50 and beyond.  Some monsters have even gained epic status for the very valor it takes to face them.  Groups of the most skilled warriors should be wary near these shores.
;
; ### Campacorentin forest
zone7_number=8
zone7_left=138
zone7_top=141
zone7_desc=A dense and sprawling forest lying south of Salisbury Plains holds many secrets.   Hidden deep within the forest is the dungeon of Keltoi, where those between levels 15 and 21 can explore.
;
; ### Avalon marsh
zone8_number=9
zone8_left=100
zone8_top=159
zone8_desc=Located in the southern regions, the marsh is infested with creatures for low level adventures to hunt.  Adribard's Retreat is a gathering place for the young citizens to learn and train. Located South-West of the Retreat is a portal to the Isle of Avalon.
;
; ### Lyonesse
zone9_number=10
zone9_left=24
zone9_top=168
zone9_desc=The southernmost region of Albion is Lyonesse. Once a thriving settlement, the ocean reclaimed the land, and the flood waters still linger. The land is covered in mist, and powerful creatures from both land and sea have found a home within the ruins of the partially submerged dwellings of yesteryear.  Only the most Skilled adventurers may travel here and live to tell of it.
;
; ############################
; # Midgard Classic Mainland #
; ############################
;
[region100]
zone_count=10
zone_width=38
zone_height=38
region_desc=Midgard is made of low swampy marshlands, deep evergreen forests, flat areas dotted by glacial lakes, soaring snow-capped mountains, and snowy wastes. Centered around the capital city of Jordheim, the various races and creatures of Midgard have a diverse geography in which to adventure and explore.
;
; ### Vale of Mularn
zone0_number=100
zone0_left=141
zone0_top=35
zone0_desc=Young players will find Mularn a suitable place to hunt and hone their skills.  The Vale is home to the Vendo Caverns, suitable to adventurers 18 to 30.  Also, the entrance to Darkness Falls, the RVR dungeon as well as entrances to the capital city of Jordheim and the housing areas are located here. Finally, Svasud Faste provides the gateway to the Frontiers and the battlegrounds.
;
; ### East Svealand
zone1_number=101
zone1_left=122
zone1_top=73
zone1_desc=East Svealand has three towns Vasudheim, Audliten, and Dvalin.  This area is also home to the dungeon Nisse’s Lair, which will provide challenges to adventurers 8 to 20.  You will also find an entrance to the capital city of Jordheim here, near Vasudheim.
;
; ### West Svealand
zone2_number=102
zone2_left=84
zone2_top=73
zone2_desc=West Svealand is an area for adventurers 10 to 20.  The town of Huginfel is your only refuge here from the Blodfelag and the other monsters that roam the land.  At the far north of the area, you will find Vindsaul Faste, which is a gateway to the Frontiers.
;
; ### Gotar
zone3_number=103
zone3_left=122
zone3_top=111
zone3_desc=Gotar is home to the city of Fort Atla and is plagued by monsters for lower level adventurers.  Also located here is the town of Nalliten, which contains the portal to Aegir.  On the eastern edge of land, there is the Cursed Tomb, which caters to adventurers levels 15 to 24.
;
; ### Muspelheim
zone4_number=104
zone4_left=179
zone4_top=17
zone4_desc=Home of the fire giants, Muspelheim is a charred land with pits of bubbling lava.  Adventurers in their 20s to 30s can find monsters a plenty to hunt here.  Be careful of angering the Dverge, who make their homes here because your trainer may send you to perform tasks for them in pursuit of magical arms and armor.
;
; ### Myrkwood Forest
zone5_number=105
zone5_left=142
zone5_top=149
zone5_desc=Dark and foreboding, Myrkwood Forest is home to two towns and the most challenging dungeon in old world Midgard, Spindelhalla.  The city of Galpen has monsters appropriate to adventurers’ levels 1 to 20.  Gna Faste is a tradeskill city and also has trainers that cannot be found in the other city.  If you are young, be wary of Njessi who wanders the lake preying on young adventurers.
;
; ### Skona Ravine
zone6_number=106
zone6_left=104
zone6_top=169
zone6_desc=In the shadow of Myrkwood Forest, Skona Ravine is a haven for werewolves, who provide good battles for adventurers 20 to mid 30s.  The Varulvhamn dungeon is their home and provides challenges to adventurers in their 30s to 40s.
;
; ### Vanern Swamp
zone7_number=107
zone7_left=66
zone7_top=150
zone7_desc=Dank and foggy, Vanern is home to monsters that will challenge adventurers between 30 and 45.  Beware both the Jotuns and Hagbui can be fearsome opponents if caught unprepared.
;
; ### Raumarik
zone8_number=108
zone8_left=46
zone8_top=73
zone8_desc=Raumarik is strictly a high level land with monsters challenging to adventurers from 40 to 50.  This area is home to the Wretches of Winter, who can be a challenge to even the most senior group.   The monsters of Raumarik are notoriously aggressive so be on your guard.
;
; ### Malmohus
zone9_number=116;
zone9_left=104
zone9_top=207
zone9_desc=Malmohus is home to the dragon Gjalpinulva and her underlings.  High level servants wander the area constantly and the dragon periodically flies over her domain patrolling for intruders. It is a very high-level area and should be traveled through carefully with a group.
;
; #############################
; # Hibernia Classic Mainland #
; #############################
;
[region200]
zone_count=10
zone_width=43
zone_height=43
region_desc=From the capital city of Tir na Nog, located in the heart of the Realm, the lands of Hibernia stretch away to the north and south. Hibernia is made of rolling hills, lakes, and rivers. Far away from the civilized sections of the Realm lie deep forest, more mountainous hills, and deadly creatures. 
;
; ### Lough Derg
zone0_number=200
zone0_left=99
zone0_top=53
zone0_desc=A sparkling lake divides the rolling hills of Lough Derg.  A gateway to the capital city Tir Na Nog, these lands are perfect for the beginning adventurer.  If you are a newcomer, you may want to hunt the wolves and Orchard Nippers in the west and then head to the east for more difficult encounters, such as the Parthanan Farm. An island in the lake is home to the Siabra known as the Dergans.
;
; ### Silvermine Mountains
zone1_number=201
zone1_left=99
zone1_top=96
zone1_desc=This mountainous area is home to the strongholds of Howth and Ardagh.  The Spraggon Den’s entrance is nestled deep in the mountainside to the west.  Beginners will find plenty of hunting along the west side of the lake that divides these lands.  For those seeking more of a challenge, cross the stone bridge to the east side of Silvermine to seek out  Sheevra and walking rocks.
;
; ### Shannon Estuary
zone2_number=202
zone2_left=78
zone2_top=139
zone2_desc=Shannon Estuary boasts the sole portal to the isle of Hy Brasil.  Across the river from the portal is the costal village of Connla.  Be wary traveling the southward paths at night.  The friendly settlement of Cennai on the border of Lough Gur is heavily guarded by siabra. Shannon Estuary is home to creatures of varying skill, from the beginner to the moderately proficient Hibernian.
;
; ### Cliffs of Moher
zone3_number=203
zone3_left=35
zone3_top=10
zone3_desc=A cliff face stretches the expanse of the westernmost part of these lands and plunges to the sea.  The Cliff Dwellers residing on the shore there pose more of a threat than the cliffs’ steep drop.  A cluster of forest in the south hides Koalinth Caverns, a much safer choice for the mid-skilled adventurer.
;
; ### Lough Gur
zone4_number=204
zone4_left=78
zone4_top=182
zone4_desc=The mid-range dungeon known as Treibh Caillte is tucked in a valley of trees far to the west of Lough Gur.  The Gurite Settlement in the southeast corner and the melancholy fairies to the south are perfect spots for a well-seasoned group of adventurers.  Innis Carthaig in the east and Culraid in the northwest are the only friendly strongholds in these highly aggressive lands.
;
; ### Bog of Cullen
zone5_number=205
zone5_left=121
zone5_top=202
zone5_desc=The Bog of Cullen is home to the Siabran Queen, Cliodna and is prime hunting for those between the levels 30 through 50.  Venture not alone here unless you’re skilled, for the Gemstone Tower is heavily guarded by the queen’s loyal subjects. Friends can be found in the southeast corner in the settlement known as Alainn Bin.
;
; ### Valley of Bri Leith
zone6_number=206
zone6_left=142
zone6_top=53
zone6_desc=Adventurers between the levels of 10 and 20 will find a challenge in this magical valley.  If you seek the thrill of a dungeon, travel northwest to the mouth of the Coruscating Mines, the mainlands most dangerous dungeon.
;
; ### Connacht
zone7_number=207
zone7_left=78
zone7_top=10
zone7_desc=The capital city Tir na Nog, nestled here in Connacht, is heavily protected by Druim Ligen border keep to the north. This expanse of green fields and hillsides is also home to the beginners dungeon Muire Tomb.   Across the river from Druim Ligen is the entrance portal to Darkness Falls.  Adventurers will find plenty of monsters to hunt in the area surrounding the established town of Ardee.
;
; ### Cursed Forest
zone8_number=208
zone8_left=185
zone8_top=53
zone8_desc=This grand thicket of trees and brush is home to monsters far beyond the skill of any single Hibernian.  Legendary creatures roam the mysterious lurk in this dark wood.  The Faerie Court is rumored to wander its depths, and one fell step could land you face to face with the terror known as Juggernaut.  No doubt adventure awaits in mist of the forest, though venturing alone is sure to prove fatal.
;
; ### Sheeroe Hills
zone9_number=216
zone9_left=121
zone9_top=159
zone9_desc=Shrouded in eternal twilight, Sheeroe Hills is infested with the magical Glimmerlings.  Should you and your experienced companions manage to get through their defenses, your journey has only just begun.  These lands are a maze of winding valleys heavily guarded by Glimmers and Azures.  A wrong turn could find you in the lair of Cuuldurach the Glimmer King, Hibernia’s mighty dragon.
;
; ###########################
; # Albion Classic Dungeons #
; ###########################
;
; ### Stonehenge 
[region020]
zone_count=1
zone0_number=19
zone0_left=0
zone0_top=0
zone0_offsetx=15365
zone0_offsety=13245
zone0_width=13340
zone0_height=13340
zone0_desc=This deep pit is home to a multitude of undead, and a tribe of goblins
;
; ### Tomb of Mithra
[region021]
zone_count=1
zone0_number=21
zone0_left=0
zone0_top=0
zone0_offsetx=12045
zone0_offsety=17880
zone0_width=13390
zone0_height=13390
zone0_desc=Undead infested place
;
; ### Keltoi Fogou
[region022]
zone_count=1
zone0_number=22
zone0_left=0
zone0_top=0
zone0_offsetx=21570
zone0_offsety=19605
zone0_width=8155
zone0_height=8155
zone0_desc=The Keltoi are a very spiritual people and often gather in secluded places to live, worship, or practice their spiritualistic arts. They use the fogou as their spiritual center for ceremony, initiation and teaching. Birth and death rituals are conducted in it as it is seen as a transition zone between this world and the next. The whole site is considered a sacred space.
;
; ### Catacombs of Cardova
[region023]
zone_count=1
zone0_number=23
zone0_left=0
zone0_top=0
zone0_offsetx=15225
zone0_offsety=20695
zone0_width=17150
zone0_height=17150
zone0_desc=
;
; ### Tepok's Mine
[region024]
zone_count=1
zone0_number=24
zone0_left=0
zone0_top=0
zone0_offsetx=20315
zone0_offsety=16085
zone0_width=11085
zone0_height=11085
zone0_desc=For many years, an unnamed crypt stood alone within a circle of standing stones in the middle of the Cornwall countryside. No one knew who was buried there or how long it had been there.
;
; ############################
; # Midgard Classic Dungeons #
; ############################
;
; ### Spindelhalla
[region125]
zone_count=1
zone0_number=125
zone0_left=0
zone0_top=0
zone0_offsetx=18330
zone0_offsety=17500
zone0_width=11838
zone0_height=11838
;
; ### Vendo Caverns
[region126]
zone_count=1
zone0_number=126
zone0_left=0
zone0_top=0
zone0_offsetx=17105
zone0_offsety=19925
zone0_width=8250
zone0_height=8250
;
; ### Varulvhamn
[region127]
zone_count=1
zone0_number=127
zone0_left=0
zone0_top=0
zone0_offsetx=7110
zone0_offsety=10660
zone0_width=20880
zone0_height=20880
zone0_desc=Varulvhamn is an underground lair where some werewolves take up resident. Most of the werewolves that live here tend to be less militant than those in Skona, though not necessarily less aggressive towards humankind. Two types of werewolves live here, the "common" werewolves and the wolfaur. 
;
; ### Cursed Tomb
[region128]
zone_count=1
zone0_number=128
zone0_left=0
zone0_top=0
zone0_offsetx=21570
zone0_offsety=19610
zone0_width=8155
zone0_height=8155
zone0_desc=It is the final resting place of dishonored warriors and kings of Midgard who deserted in the midst of battle, betrayed their comrades, let greed and vice get in the way of honor, or died in less-than-heroic circumstances, and whom the Midgard gods wouldn't allow into Valhalla for their misdeeds. 
;
; ### Nisse's Lair
[region129]
zone_count=1
zone0_number=129
zone0_left=0
zone0_top=0
zone0_offsetx=16830
zone0_offsety=20350
zone0_width=12535
zone0_height=12535
zone0_desc=Nisse's Lair is a small burrow and is the underground home of the Tomte and their leader, Nisse. It also has a small but powerful lair of spiders that have taken over a small portion from the Tomte.
;
; #############################
; # Hibernia Classic Dungeons #
; #############################
;
; ### Muire Tomb
[region221]
zone_count=1
zone0_number=221
zone0_left=0
zone0_top=0
zone0_offsetx=19205
zone0_offsety=18275
zone0_width=12485
zone0_height=12485
zone0_desc=Concaire Muire and his family were rich landowners prone to greed and haughtiness. Bitter and ranckled from years of cruel treatment, Muire serfs cast an evil eye upon the family. A dementia slowly started to afflict Concaire Muire until one night, he murdered his entire household and then killed himself. The family's tomb has since been a place of unrest.
;
; ### Spraggon Den
[region222]
zone_count=1
zone0_number=222
zone0_left=0
zone0_top=0
zone0_offsetx=17635
zone0_offsety=17065
zone0_width=12725
zone0_height=12725
zone0_desc=For levels 20-25
;
; ### Koalinth Caverns
[region223]
zone_count=1
zone0_number=223
zone0_left=0
zone0_top=0
zone0_offsetx=17580
zone0_offsety=15955
zone0_width=13290
zone0_height=13290
zone0_desc=The Koalinth are a coastal/marine species of hobgoblins. A tribe of the Koalinth have migrated from their traditional homelands which are under the sea off of the coast. They have taken over a series of caves and ancient tunnels near the Cliffs of Moher. From here they stage hunting raids on nearby settlements, and can still reach the sea easily to communicate with their homeland.
;
; ### Treibh Caillte
[region224]
zone_count=1
zone0_number=224
zone0_left=0
zone0_top=0
zone0_offsetx=18275
zone0_offsety=18125
zone0_width=9930
zone0_height=9930
zone0_desc=A small tribe of creatures locally known as ursine dwellers inhabits Treibh Caillte. The clan lives inside their naturally formed cavern. The reclusive clan is hostile to outsiders. No one knows where they came from, only that they recently arrived and inhabited a cavern in Lough Gur they claimed as their own. None of the ursine dwellers have been seen outside Treibh Caillte and not much is known about them.
;
; ### Coruscating Mines
[region220]
zone_count=1
zone0_number=220
zone0_left=0
zone0_top=0
zone0_offsetx=18040
zone0_offsety=13350
zone0_width=12985
zone0_height=12985
zone0_desc=The Coruscating Mines, located in the heart of the Silvermine Mountains, is completely controlled by the Unseelie Court. Bounty hunters and other members of this evil faction often raid human and firbolg towns and villages to supply a steady workforce. The humans and firbolgs they capture are forced to labor in the mines against their will; some of them are bound by geas,some by magical collars and others by mind manipulation
;
; ##################################
; # Albion Shrouded Isles (Avalon) #
; ##################################
;
[region051]
zone_count=7
zone_width=46
zone_width=46
region_desc=Albion has long been plagued by the evil forces led by Morgana. Now, she's gone one step further and forged an alliance with the Drakoran, a race of dragon-men. The Drakoran, rumored to be led by a real dragon of fearsome size and strength, have laid waste to the island of Avalon, ruining its beautiful capital city, the center of learning for all of Albion.
;
; ### Isle of Glass
zone0_number=51
zone0_left=204
zone0_top=156
zone0_desc=This beautiful isle provides perfect hunting for younger adventurers.  Home to Caer Gothwaite, the majestic keep looms over the harbor offering safety and assurance. Travel to the main lands and to Atlantis are available in the harbor.
;
; ### Avalon Isle
zone1_number=52
zone1_left=158
zone1_top=121
zone1_desc=Once a thriving orchard of magic and peace, Avalon Isle has been claimed by the vile Drakorans.  The small hamlet Wearyall is the only bastion inhabited by men in this area.  Even fair Avalon city has fallen to these invaders.  The realm calls upon its most skilled warriors to free the once glorious city.
;
; ### Dales of Devwy
zone2_number=53
zone2_left=123
zone2_top=75
zone2_desc=In the Dales of Devwy, towering trees give the forest an aura of heavy, eerie quietness. Many adventurers have stated that the trees hide secrets and shelter monsters of the darkest imagination. All travelers are advised to stay close to the forest path.  Fort Gwyntell offers safety, supplies and training to the few who survive to reach it.
;
; ### Caldey
zone3_number=54
zone3_left=77
zone3_top=68
zone3_desc=This land is filled with many dangers and over shadowing it all upon a high mountain is the dungeon of Caer Sidi. Once a proud and glorious hall where men and women from the realm gathered, it now lays in ruin, inhabited by the most powerful of Morgana’s undead horde.  Only the strongest or the foolish fight to reclaim this stronghold.
;
; ### Gwyddneau
zone4_number=55
zone4_left=66
zone4_top=114
zone4_desc=A river flows through Gwyddneau to the sea between through a towering canyon.  An ancient race of beings make their homes in these cliffs and guard it furiously.  Along the coastline dwell marooned Vikings whose ships crashed upon these dangerous rock lined shores.
;
; ### Aldland
zone5_number=56
zone5_left=112
zone5_top=147
zone5_desc=Aldland is a land inhabited with strange creatures of both land and air. Caer Diogel offers the only friendly outpost in the region for supplies and training. In the northern part of this wild land is the Ogre citadel Krondon. Many skilled warriors have dared to face him, few have returned to tell the tale.
;
; ### Inishail Island
zone6_number=57
zone6_left=20
zone6_top=117
zone6_desc=Inishail Island is a foggy marshland torn between the Lammia and Orcs.  The feuding factions are not the only dangers here in the marsh, adventurers should be wary of slimes and sinkholes.
;
; ##################################
; # Midgard Shrouded Isles (Aegir) #
; ##################################
;
[region151]
zone_count=7
zone_width=46
zone_height=46
region_desc=Troll and Kobold myths tell of the Troll Fathers, a race of ancient and wise creatures who were the precursors to both of these underground races. Then one day, out of the pages of myth, a lone warrior brought  disturbing news of  a race of prehistoric savages, the Morvalt,  who swept across Aegir, destroying all in their path. The people of Aegir call upon all of Midgard to aid them.
;
; ### Aegir's Landing
zone0_number=151
zone0_left=23
zone0_top=101
zone0_desc=Aegir's Landing is home to the capital city, Aegirhamn, which contains trainers as well as portals to both Old Midgard and Atlantis.  Monsters in this land are suited to young players.  Dyrfjell, the other town in this area undergoes periodic sieges by Morvalt forces.  Both Morvalt and Neanderthal factions fight over this land, so choose your side carefully.
;
; ### Gripklosa Mountains
zone1_number=152
zone1_left=46
zone1_top=55
zone1_desc=The mountains and valleys of Gripklosa shelter the town of Bjarken as the only refuge in this snow covered land.  From the Morvalt controlled city of Trollheim to the hidden Redcap town of Iss, adventurers from 30 to 50 will find foes to challenge them.  In the northern reaches of the land, you may discover Mammoth Valley and see the Old Matriarch herself.
;
; ### Delling Crater
zone2_number=153
zone2_left=92
zone2_top=67
zone2_desc=Delling Crater is best suited for high level adventurers in their upper 40s.  In the northeastern corner of the land, you will find the entrance to Tuscarian Glacier, the epic dungeon of Aegir.   If you are friendly with the People of Dellingstad, you may rest and trade in their town otherwise you should steer clear as they do not like intruders.
;
; ### Faraheim
zone3_number=154
zone3_left=104
zone3_top=113
zone3_desc=Faraheim is a dangerous place to travel at anytime of day or night, because the monsters here challenge even the highest level of adventurers.  The town of Hagall provides the only refuge and the only safe passage to the island of Modernagrav.  A small group of Iarn Dwarves have made a colony here on as well, but be wary as they and their griffon mounts do not take kindly to strangers.
;
; ### Munin Sound
zone4_number=155
zone4_left=58
zone4_top=147
zone4_desc=Munin Sound is meant to be explored by adventurers from 10 to 40.  The town of Knarr provides a place for the weary traveler to sell and a base to explore this area.
;
; ### Iarnwood
zone5_number=156
zone5_left=127
zone5_top=159
zone5_desc=Iarnwood is an extremely dangerous area to venture into even for the most senior adventurer.  This area hosts the entrance to the challenging dungeon of Iarnvidiur, which is best explored by well organized groups only.  In the northeast, you will find another settlement of Iarn Dwarves, but make sure you are friendly to them before getting too close.
;
; ### Modernagrav
zone6_number=158
zone6_left=170
zone6_top=113
zone6_desc=Modernagrav is an island located off of the eastern coast of Faraheim that has monsters fit for adventurers from 35 to 50.  Both the Sjoalf and Redcaps can provide challenges to small groups of adventurers.  Undead populate the middle of the island and only the very brave challenge them in their redoubts.
;
; ######################################
; # Hibernia Shrouded Isles (Hybrasil) #
; ######################################
;
[region181]
zone_count=7
zone_width=46
zone_height=46
region_desc=The island of HyBrasil was generally considered to be a long-lost myth enclosed in the depths of time. For generations, folklore told around the campfires of the Realm spoke of the beautiful wooded paradise of Hy Brasil, homeland to the Sylvan.. The Sylvan emissaries brought a tale of invasion by a race of creatures called Fomorians, who seek to destroy the Sylvan
;
; ### Domnann
zone0_number=181
zone0_left=152
zone0_top=191
zone0_desc=Domnann, a thick, hilly forest, is home to the sylvan capital and the gateway to all of Hy Brasil. Young adventurers will find plenty of hunting here. The Grove of Domnann in the south is an enchanting city of massive trees.  The portal to the Hibernia’s mainlands lies just outside of the Grove.
;
; ### Caillte Garran
zone1_number=182
zone1_left=106
zone1_top=168
zone1_desc=The lands of Caillte Garran have one safe stronghold in the southeast known as Droighaid.  The rest of these lands have been scourged by the dread Fomor.  The large population of Fomorian here offers a great challenge to the most learned adventurer.  If a dungeon is what you seek, the entrance to Fomora City lies to the north.
;
; ### Vale of Balor
zone2_number=183
zone2_left=60
zone2_top=145
zone2_desc=The Vale holds one safe binding area at the Grove of Aalid Feie. Highly skilled adventurers will find hunting in the open fields and Fomorian villages, or in Tur Suil, a dungeon located in the southern area of the land.
;
; ### Cothrom Gorge
zone3_number=184
zone3_left=71
zone3_top=99
zone3_desc=Be wary traveling through Cothrom Gorge.  These lands hold great challenge even for groups of the highest skill.  The obscure faction of sylvan living in the Outlander settlement to the east may be your only allies among the ravenous forest creatures that reside here.
;
; ### World's End
zone4_number=185
zone4_left=117
zone4_top=76
zone4_desc=World's End is a very dangerous land to journey alone.  The creatures lurking in this heavily wooded area could end the life of even the most experienced adventurer with little effort.  Travel cautiously east to Galladoria, for a dungeon adventure of epic proportions!
;
; ### Vigilant Rock
zone5_number=186
zone5_left=141
zone5_top=122
zone5_desc=The most skilled Hibernian will find the lands of Vigilant Rock a welcome challenge in exploration.  Necht, its single outpost on the eastern shore, provides players with a last-chance stopping point for binding, training, and horse rides before heading into the high level dungeons to the north.
;
; ### Allta Fearann
zone6_number=187
zone6_left=118
zone6_top=20
zone6_desc=Located off of the northern coast of World’s End is the long forgotten island Allta Fearann.  Recently discovered, this island’s occupants and encounters remain mysterious to all but the most inquisitive explorer.
;
; ##################################
; # Albion Shrouded Isles Dungeons #
; ##################################
;
; ### Avalon City
[region050]
zone_count=1
zone0_number=50
zone0_left=0
zone0_top=0
zone0_offsetx=10130
zone0_offsety=11915
zone0_width=28840
zone0_height=28840
zone0_desc=Avalon City is a smoking ruin and the Drakoran are in league with Morgan le Fay. Arawn, Lord of the Dead is the leader of the Inconnu and they want to get Avalon City back.
;
; ### Caer Sidi
[region060]
zone_count=1
zone0_number=60
zone0_left=0
zone0_top=0
zone0_offsetx=13970
zone0_offsety=15230
zone0_width=21105
zone0_height=21105
;
; ### Krondon
[region061]
zone_count=1
zone0_number=61
zone0_left=0
zone0_top=0
zone0_offsetx=605
zone0_offsety=8415
zone0_width=55920
zone0_height=55920
;
; ### Crystal Cave
[region062]
zone_count=1
zone0_number=62
zone0_left=0
zone0_top=0
zone0_offsetx=19350
zone0_offsety=21285
zone0_width=7400
zone0_height=7400
zone0_desc=This may well be the hardest dungeon to get into in the game... Hordes of 60+ mobs to just get to the entrance, then even more inside... 
;
; ###################################
; # Midgard Shrouded Isles Dungeons #
; ###################################
;
; ### Trollheim
[region150]
zone_count=1
zone0_number=150
zone0_left=0
zone0_top=0
zone0_offsetx=3025
zone0_offsety=-350
zone0_width=46240
zone0_height=46240
zone0_desc=Trolls and Kobold originated from here and is known as the home of the Troll Fathers. The Morvaltar, prehistoric humans have taken over Trollheim, the Troll city, and the clan called Valkyn, want them out! 
;
; ### Tuscaren
[region160]
zone_count=1
zone0_number=160
zone0_left=0
zone0_top=0
zone0_offsetx=155
zone0_offsety=5200
zone0_width=50925
zone0_height=50925
;
; ### Iarnvidiur's Lair
[region161]
zone_count=1
zone0_number=161
zone0_left=0
zone0_top=0
zone0_offsetx=2600
zone0_offsety=-965
zone0_width=35290
zone0_height=35290
;
; ####################################
; # Hibernia Shrouded Isles Dungeons #
; ####################################
;
; ### Fomor
[region180]
zone_count=1
zone0_number=180
zone0_left=0
zone0_top=0
zone0_offsetx=16135
zone0_offsety=13034
zone0_width=18040
zone0_height=18040
;
; ### Tur Suil
[region190]
zone_count=1
zone0_number=190
zone0_left=0
zone0_top=0
zone0_offsetx=10305
zone0_offsety=5665
zone0_width=26000
zone0_height=26000
;
; ### Galladoria
[region191]
zone_count=1
zone0_number=191
zone0_left=0
zone0_top=0
zone0_offsetx=8605
zone0_offsety=17027
zone0_width=43065
zone0_height=43065
;
; ##################
; # Albion Housing #
; ##################
;
[region002]
zone_count=9
zone_width=85
zone_height=85
region_desc=Here the good people of the land make their homes and enjoy the quiet of the country.  You can browse player sold items at the Market Explorer in each housing market area.
;
; ### Caerwent
zone0_number=13
zone0_left=170
zone0_top=85
zone0_desc=Lots 1-200.
;
; ### Old Sarum
zone1_number=16
zone1_left=170
zone1_top=170
zone1_desc=Lots 601-800.
;
; ### Rilan
zone2_number=17
zone2_left=170
zone2_top=0
zone2_desc=Lots 201-400.
;
; ### Dalton
zone3_number=18
zone3_left=85
zone3_top=85
zone3_desc=Lots 401-600.
;
; ### Brisworthy
zone4_number=20
zone4_left=85
zone4_top=0
zone4_desc=Lots 801-1000.
;
; ### Aylesbury
zone5_number=64
zone5_left=85
zone5_top=170
zone5_desc=Lots 1001-1200.
;
; ### Chiltern
zone6_number=260
zone6_left=0
zone6_top=85
zone6_desc=Lots 1201-1400.
;
; ### Sherborne
zone7_number=261
zone7_left=0
zone7_top=170
zone7_desc=Lots 1401-1600.
;
; ### Stoneleigh
zone8_number=262
zone8_left=0
zone8_top=0
zone8_desc=Lots 4801-5000.
;
; ###################
; # Midgard Housing #
; ###################
;
[region102]
zone_count=9
zone_width=85
zone_height=85
region_desc=Here the good people of the land make their homes and enjoy the quiet of the country.  You can browse player sold items at the Market Explorer in each housing market area.
;
; ### Erikstaad
zone0_number=114
zone0_left=0
zone0_top=85
zone0_desc=Lots 1601-1800.
;
; ### Arothi
zone1_number=117
zone1_left=0
zone1_top=0
zone1_desc=Lots 2201-2400.
;
; ### Carlingford
zone2_number=118
zone2_left=85
zone2_top=85
zone2_desc=Lots 1801-2000.
;
; ### Wyndham
zone3_number=119
zone3_left=0
zone3_top=170
zone3_desc=Lots 2001-2200.
;
; ### Frisia
zone4_number=121
zone4_left=85
zone4_top=170
zone4_desc=Lots 2401-2600.
;
; ### Kaupang
zone5_number=122
zone5_left=85
zone5_top=0
zone5_desc=Lots 2601-2800.
;
; ### Holmestrand
zone6_number=266
zone6_left=170
zone6_top=85
zone6_desc=Lots 2801-3000.
;
; ### Nittedal
zone7_number=267
zone7_left=170
zone7_top=170
zone7_desc=Lots 3001-3200.
;
; ### Stavgaard
zone8_number=268
zone8_left=170
zone8_top=0
zone8_desc=Lots 5001-5200.
;
; ####################
; # Hibernia Housing #
; ####################
;
[region202]
zone_count=9
zone_width=85
zone_height=85
region_desc=Here the good people of the land make their homes and enjoy the quiet of the country.  You can browse player sold items at the Market Explorer in each housing market area.
;
; ### Meath
zone0_number=213
zone0_left=85
zone0_top=0
zone0_desc=Lots 3201-3400.
;
; ### Dunshire
zone1_number=215
zone1_left=0
zone1_top=0
zone1_desc=Lots 3801-4000.
;
; ### Torrylin
zone2_number=217
zone2_left=85
zone2_top=85
zone2_desc=Lots 3401-3600.
;
; ### Kilcullen
zone3_number=218
zone3_left=170
zone3_top=0
zone3_desc=Lots 3601-3800.
;
; ### Saeranthal
zone4_number=219
zone4_left=0
zone4_top=85
zone4_desc=Lots 4001-4200.
;
; ### Aberillan
zone5_number=225
zone5_left=170
zone5_top=85
zone5_desc=Lots 4201-4400.
;
; ### Tullamore
zone6_number=272
zone6_left=85
zone6_top=170
zone6_desc=Lots 4401-4600.
;
; ### Moycullen
zone7_number=273
zone7_left=0
zone7_top=170
zone7_desc=Lots 4601-4800.
;
; ### Broughshane
zone8_number=274
zone8_left=170
zone8_top=170
zone8_desc=Lots 5201-5400.
;
; ################################
; # Albion Atlantis Remnant Zone #
; ################################
;
[region070]
zone_count=1
; ### Ruins of Atlantis
zone0_number=70
zone0_left=0
zone0_top=0
zone0_desc=Who were the Atlanteans? What power did they possess? The answers to these questions and more can be discovered by stepping through the glowing portal inside the Hall of Heroes.  The researchers and learned people working on this excavation site can sell you supplies you may find useful on your journey.
;
; #################################
; # Midgard Atlantis Remnant Zone #
; #################################
;
[region071]
zone_count=1
; ### Ruins of Atlantis (ruinerar av atlantis)
zone0_number=71
zone0_left=0
zone0_top=0
zone0_desc=Who were the Atlanteans? What power did they possess? The answers to these questions and more can be discovered by stepping through the glowing portal inside the Hall of Heroes.  The researchers and learned people working on this excavation site can sell you supplies you may find useful on your journey.
;
; ##################################
; # Hibernia Atlantis Remnant Zone #
; ##################################
;
[region072]
zone_count=1
; ### Ruins of Atlantis (scrios de atlantis)
zone0_number=72
zone0_left=0
zone0_top=0
zone0_desc=Who were the Atlanteans? What power did they possess? The answers to these questions and more can be discovered by stepping through the glowing portal inside the Hall of Heroes.  The researchers and learned people working on this excavation site can sell you supplies you may find useful on your journey.
;
; ###################
; # Albion Atlantis #
; ###################
;
[region073]
zone_count=11
zone_width=46
zone_height=46
region_desc=The wise people of Atlantis wished to share their knowledge but understood the need for it to be earned.  So they devised an obstacle course of Trials to be overcome.  Although most of their civilization was destroyed, the trials were left primarily intact but many have been twisted by the surviving races once subjugated. Now it's up to you uncover the magic and power left behind. 
;
; ### Oceanus Hesperos
zone0_number=73
zone0_left=25
zone0_top=105
zone0_desc=Home to Oceanus haven, this is the launching point for explorations into the ruins of Atlantis. Various islands break the oceans surface and many mysteries await beneath the cold waters.
;
; ### Mesothalassa
zone1_number=74
zone1_left=71
zone1_top=105
zone1_desc=The Ocean of Mesothalassa is home to the legendary sea monster Cetus and the ancient Library of Atlantis.  If you venture beneath the waves, beware of the Tritons who have claimed vast areas for their own purposes.
;
; ### Oceanus Boreal
zone2_number=75
zone2_left=71
zone2_top=59
zone2_desc=The ruins of Sobekite Eternal tower majestically over the waters of Boreal.  Many islands, which contain treasures and challenges for even the bravest of adventurers, dot the crystaline blue of the vast waters.
;
; ### Oceanus Notos
zone3_number=76
zone3_left=71
zone3_top=151
zone3_desc=Located in the deep south, the waters of Notos contain many treasures but untold dangers. Wicked harpies, ancient artifacts of power, and Medusa's Temple of Twilight are only some of the wonders to be discovered.
;
; ### Oceanus Anatole
zone4_number=77
zone4_left=117
zone4_top=105
zone4_desc=The Anatole Ocean reaches to the farthest eastern edge of the Atlantean  empire.  Here you can discover the Haven of  Volcanus, battle living  statues, and dive to an Atlantean shipwreck.
;
; ### Stygian Delta
zone5_number=81
zone5_left=47
zone5_top=13
zone5_desc=The Stygian Delta is a searing ocean of sand.  Scorpions, crocodile, and the evil Setians are only some of the dangers that await you.  Temples and tombs left from the Atlantean legacy are slowly being reclaimed by the shifting sands.
;
; ### Land of Atum
zone6_number=82
zone6_left=1
zone6_top=13
zone6_desc=Deep into the desert, the Land of Atum holds both wonders and terrors alike.  The colossal Atlantean pyramid that reaches to the sky, the Temple of Storms, and the entrance to the land of the dead - the Halls of Ma'ati, are only few of the adventures that await you.
;
; ### Typhon's Reach
zone7_number=84
zone7_left=163
zone7_top=105
zone7_desc=A land of fiery lava flows, violent eruptions, and a blasted landscape, Typhon's Reach is not for the faint of heart.  The hulking Taur have made this land their home and they guard it with fierce intensity.
;
; ### Ashen Isles
zone8_number=85
zone8_left=209
zone8_top=105
zone8_desc=Deep into the charred and blasted land of Volcanus lies the Ashen Isle. Located in the heart of a live volcano, the entry to the Titan Typhon is located here.  The isle is also home to the mighty three headed Chimera.
;
; ### Green Glades
zone9_number=86
zone9_left=94
zone9_top=197
zone9_desc=The giant redwoods of the Glen are home to the race of Centaur. Through this dense wood and the foothills of the Aerus mountains, adventurers may discover the ruins of the Atlantean's ancient architecture and encounter the caretakers of this beautiful but deadly land.
;
; ### Arbor Glen
zone10_number=87
zone10_left=140
zone10_top=197
zone10_desc=Once pristine forests on the mountain slopes, the Glen was the pinnacle of Atlantean civilization.  Here they perfected the art of suspending cities in the sky.  After the fall, pieces of the Aerus sky city began to fall to the land below.  Whole chunks of the lost city, some still hovering slightly, can be found scattered across the land.
;
; ####################
; # Midgard Atlantis #
; ####################
;
[region030]
zone_count=11
zone_width=46
zone_height=46
region_desc=The wise people of Atlantis wished to share their knowledge but understood the need for it to be earned.  So they devised an obstacle course of Trials to be overcome.  Although most of their civilization was destroyed, the trials were left primarily intact but many have been twisted by the surviving races once subjugated. Now it's up to you uncover the magic and power left behind. 
;
; ### Oceanus Hesperos
zone0_number=30
zone0_left=25
zone0_top=105
zone0_desc=Home to Oceanus haven, this is the launching point for explorations into the ruins of Atlantis. Various islands break the oceans surface and many mysteries await beneath the cold waters.
;
; ### Mesothalassa
zone1_number=31
zone1_left=71
zone1_top=105
zone1_desc=The Ocean of Mesothalassa is home to the legendary sea monster Cetus and the ancient Library of Atlantis.  If you venture beneath the waves, beware of the Tritons who have claimed vast areas for their own purposes.
;
; ### Oceanus Boreal
zone2_number=32
zone2_left=71
zone2_top=59
zone2_desc=The ruins of Sobekite Eternal tower majestically over the waters of Boreal.  Many islands, which contain treasures and challenges for even the bravest of adventurers, dot the crystaline blue of the vast waters.
;
; ### Oceanus Notos
zone3_number=33
zone3_left=71
zone3_top=151
zone3_desc= Located in the deep south, the waters of Notos contain many treasures but untold dangers. Wicked harpies, ancient artifacts of power, and Medusa's Temple of Twilight are only some of the wonders to be discovered.
;
; ### Oceanus Anatole
zone4_number=34
zone4_left=117
zone4_top=105
zone4_desc=The Anatole Ocean reaches to the farthest eastern edge of the Atlantean  empire.  Here you can discover the Haven of  Volcanus, battle living  statues, and dive to an Atlantean shipwreck.
;
; ### Stygian Delta
zone5_number=38
zone5_left=47
zone5_top=13
zone5_desc=The Stygian Delta is a searing ocean of sand.  Scorpions, crocodile, and the evil Setians are only some of the dangers that await you.  Temples and tombs left from the Atlantean legacy are slowly being reclaimed by the shifting sands.
;
; ### Land of Atum
zone6_number=39
zone6_left=1
zone6_top=13
zone6_desc=Deep into the desert, the Land of Atum holds both wonders and terrors alike.  The colossal Atlantean pyramid that reaches to the sky, the Temple of Storms, and the entrance to the land of the dead - the Halls of Ma'ati, are only few of the adventures that await you.
;
; ### Typhon's Reach
zone7_number=41
zone7_left=163
zone7_top=105
zone7_desc=A land of fiery lava flows, violent eruptions, and a blasted landscape, Typhon's Reach is not for the faint of heart.  The hulking Taur have made this land their home and they guard it with fierce intensity.
;
; ### Ashen Isles
zone8_number=42
zone8_left=209
zone8_top=105
zone8_desc=Deep into the charred and blasted land of Volcanus lies the Ashen Isle. Located in the heart of a live volcano, the entry to the Titan Typhon is located here.  The isle is also home to the mighty three headed Chimera.
;
; ### Green Glades
zone9_number=43
zone9_left=94
zone9_top=197
zone9_desc=The giant redwoods of the Glen are home to the race of Centaur. Through this dense wood and the foothills of the Aerus mountains, adventurers may discover the ruins of the Atlantean's ancient architecture and encounter the caretakers of this beautiful but deadly land.
;
; ### Arbor Glen
zone10_number=44
zone10_left=140
zone10_top=197
zone10_desc=Once pristine forests on the mountain slopes, the Glen was the pinnacle of Atlantean civilization.  Here they perfected the art of suspending cities in the sky.  After the fall, pieces of the Aerus sky city began to fall to the land below.  Whole chunks of the lost city, some still hovering slightly, can be found scattered across the land.
;
; #####################
; # Hibernia Atlantis #
; #####################
;
[region130]
zone_count=11
zone_width=46
zone_height=46
region_desc=The wise people of Atlantis wished to share their knowledge but understood the need for it to be earned.  So they devised an obstacle course of Trials to be overcome.  Although most of their civilization was destroyed, the trials were left primarily intact but many have been twisted by the surviving races once subjugated. Now it's up to you uncover the magic and power left behind. 
;
; ### Oceanus Hesperos
zone0_number=130
zone0_left=25
zone0_top=105
zone0_desc=Home to Oceanus haven, this is the launching point for explorations into the ruins of Atlantis. Various islands break the oceans surface and many mysteries await beneath the cold waters.
;
; ### Mesothalassa
zone1_number=131
zone1_left=71
zone1_top=105
zone1_desc=The Ocean of Mesothalassa is home to the legendary sea monster Cetus and the ancient Library of Atlantis.  If you venture beneath the waves, beware of the Tritons who have claimed vast areas for their own purposes.
;
; ### Oceanus Boreal
zone2_number=132
zone2_left=71
zone2_top=59
zone2_desc=The ruins of Sobekite Eternal tower majestically over the waters of Boreal.  Many islands, which contain treasures and challenges for even the bravest of adventurers, dot the crystaline blue of the vast waters.
;
; ### Oceanus Notos
zone3_number=133
zone3_left=71
zone3_top=151
zone3_desc=Located in the deep south, the waters of Notos contain many treasures but untold dangers. Wicked harpies, ancient artifacts of power, and Medusa's Temple of Twilight are only some of the wonders to be discovered.
;
; ### Oceanus Anatole
zone4_number=134
zone4_left=117
zone4_top=105
zone4_desc=The Anatole Ocean reaches to the farthest eastern edge of the Atlantean  empire.  Here you can discover the Haven of  Volcanus, battle living  statues, and dive to an Atlantean shipwreck.
;
; ### Stygian Delta
zone5_number=138
zone5_left=47
zone5_top=13
zone5_desc=The Stygian Delta is a searing ocean of sand.  Scorpions, crocodile, and the evil Setians are only some of the dangers that await you.  Temples and tombs left from the Atlantean legacy are slowly being reclaimed by the shifting sands.
;
; ### Land of Atum
zone6_number=139
zone6_left=1
zone6_top=13
zone6_desc=Deep into the desert, the Land of Atum holds both wonders and terrors alike.  The colossal Atlantean pyramid that reaches to the sky, the Temple of Storms, and the entrance to the land of the dead - the Halls of Ma'ati, are only few of the adventures that await you.
;
; ### Typhon's Reach
zone7_number=141
zone7_left=163
zone7_top=105
zone7_desc=A land of fiery lava flows, violent eruptions, and a blasted landscape, Typhon's Reach is not for the faint of heart.  The hulking Taur have made this land their home and they guard it with fierce intensity.
;
; ### Ashen Isles
zone8_number=142
zone8_left=209
zone8_top=105
zone8_desc=Deep into the charred and blasted land of Volcanus lies the Ashen Isle. Located in the heart of a live volcano, the entry to the Titan Typhon is located here.  The isle is also home to the mighty three headed Chimera.
;
; ### Green Glades
zone9_number=143
zone9_left=94
zone9_top=197
zone9_desc=The giant redwoods of the Glen are home to the race of Centaur. Through this dense wood and the foothills of the Aerus mountains, adventurers may discover the ruins of the Atlantean's ancient architecture and encounter the caretakers of this beautiful but deadly land.
;
; ### Arbor Glen
zone10_number=144
zone10_left=140
zone10_top=197
zone10_desc=Once pristine forests on the mountain slopes, the Glen was the pinnacle of Atlantean civilization.  Here they perfected the art of suspending cities in the sky.  After the fall, pieces of the Aerus sky city began to fall to the land below.  Whole chunks of the lost city, some still hovering slightly, can be found scattered across the land.
;
; #######################
; # Albion ToA Dungeons #
; #######################
;
; ### Cetus Pit
[region035]
zone_count=1
zone0_number=035
zone0_left=0
zone0_top=0
zone0_offsetx=18265
zone0_offsety=21520
zone0_width=10155
zone0_height=10155
;
; ### Sobekite Eternal
[region036]
zone_count=1
zone0_number=036
zone0_left=0
zone0_top=0
zone0_offsetx=7340
zone0_offsety=705
zone0_width=38285
zone0_height=38285
;
; ### Temple of Twilight
[region037]
zone_count=1
zone0_number=037
zone0_left=0
zone0_top=0
zone0_offsetx=16485
zone0_offsety=-855
zone0_width=46790
zone0_height=46790
;
; ### Halls of Maati
[region040]
zone_count=1
zone0_number=040
zone0_left=0
zone0_top=0
zone0_offsetx=2560
zone0_offsety=11175
zone0_width=42385
zone0_height=42385
;
; ### Great Pyramid
[region045]
zone_count=1
zone0_number=045
zone0_left=0
zone0_top=0
zone0_offsetx=19945
zone0_offsety=19455
zone0_width=7730
zone0_height=7730
;
; ### Deep Volcanus (Heart of Volcanus)
[region046]
zone_count=1
zone0_number=046
zone0_left=0
zone0_top=0
zone0_offsetx=7770
zone0_offsety=-455
zone0_width=37760
zone0_height=37760
;
; ### City of Aerus
[region047]
zone_count=1
zone0_number=047
zone0_left=0
zone0_top=0
zone0_offsetx=7060
zone0_offsety=2850
zone0_width=44215
zone0_height=44215
;
; ########################
; # Midgard ToA Dungeons #
; ########################
;
; ### Cetus Pit
[region078]
zone_count=1
zone0_number=078
zone0_left=0
zone0_top=0
zone0_offsetx=18265
zone0_offsety=21520
zone0_width=10155
zone0_height=10155
;
; ### Sobekite Eternal
[region079]
zone_count=1
zone0_number=079
zone0_left=0
zone0_top=0
zone0_offsetx=7340
zone0_offsety=705
zone0_width=38285
zone0_height=38285
;
; ### Temple of Twilight
[region080]
zone_count=1
zone0_number=080
zone0_left=0
zone0_top=0
zone0_offsetx=16485
zone0_offsety=-855
zone0_width=46790
zone0_height=46790
;
; ### Halls of Maati
[region083]
zone_count=1
zone0_number=083
zone0_left=0
zone0_top=0
zone0_offsetx=2560
zone0_offsety=11175
zone0_width=42385
zone0_height=42385
;
; ### Great Pyramid
[region088]
zone_count=1
zone0_number=088
zone0_left=0
zone0_top=0
zone0_offsetx=19945
zone0_offsety=19455
zone0_width=7730
zone0_height=7730
;
; ### Deep Volcanus (Heart of Volcanus)
[region089]
zone_count=1
zone0_number=089
zone0_left=0
zone0_top=0
zone0_offsetx=7770
zone0_offsety=-455
zone0_width=37760
zone0_height=37760
;
; ### City of Aerus
[region090]
zone_count=1
zone0_number=090
zone0_left=0
zone0_top=0
zone0_offsetx=7060
zone0_offsety=2850
zone0_width=44215
zone0_height=44215
;
; #########################
; # Hibernia ToA Dungeons #
; #########################
;
; ### Cetus Pit
[region135]
zone_count=1
zone0_number=135
zone0_left=0
zone0_top=0
zone0_offsetx=18265
zone0_offsety=21520
zone0_width=10155
zone0_height=10155
;
; ### Sobekite Eternal
[region136]
zone_count=1
zone0_number=136
zone0_left=0
zone0_top=0
zone0_offsetx=7340
zone0_offsety=705
zone0_width=38285
zone0_height=38285
;
; ### Temple of Twilight
[region137]
zone_count=1
zone0_number=137
zone0_left=0
zone0_top=0
zone0_offsetx=16485
zone0_offsety=-855
zone0_width=46790
zone0_height=46790
;
; ### Halls of Maati
[region140]
zone_count=1
zone0_number=140
zone0_left=0
zone0_top=0
zone0_offsetx=2560
zone0_offsety=11175
zone0_width=42385
zone0_height=42385
;
; ### Great Pyramid
[region145]
zone_count=1
zone0_number=145
zone0_left=0
zone0_top=0
zone0_offsetx=19945
zone0_offsety=19455
zone0_width=7730
zone0_height=7730
;
; ### Deep Volcanus (Heart of Volcanus)
[region146]
zone_count=1
zone0_number=146
zone0_left=0
zone0_top=0
zone0_offsetx=7770
zone0_offsety=-455
zone0_width=37760
zone0_height=37760
;
; ### City of Aerus
[region147]
zone_count=1
zone0_number=147
zone0_left=0
zone0_top=0
zone0_offsetx=7060
zone0_offsety=2850
zone0_width=44215
zone0_height=44215
;
; ###########################
; # Capital Citys - Classic #
; ###########################
;
; ### Tir na Nog
[region201]
zone_count=1
zone0_number=209
zone0_top=0
zone0_left=0
zone0_offsetx=9125
zone0_offsety=14988
zone0_width=18300
zone0_height=18300
zone0_desc=This is the Capital of the Realm of Hibernia.
;
; ### Camelot City
[region010]
zone_count=1
zone0_number=26
zone0_left=0
zone0_top=0
zone0_offsetx=21900
zone0_offsety=13350
zone0_width=11200
zone0_height=11200
zone0_desc=This is the Capital of the Realm of Albion.
;
; ### Jordheim
[region101]
zone_count=1
zone0_number=120
zone0_left=0
zone0_top=0
zone0_offsetx=18660
zone0_offsety=17907
zone0_width=11105
zone0_height=11105
zone0_desc=This is the Capital of the Realm of Midgard.
;
; ######################
; # RvR - New Frontier #
; ######################
;
[region163]
zone_count=14
zone_width=43
zone_height=43
region_desc=Land of legendary battles and defeat, the Frontiers are home to the unstable outposts of the realms.  Hibernia, Albion, and Midgard wage constant war here, in effort to push borders to their own advantage, and gain keeps and relics to empower their own countrymen.  Laden with unknown creatures and miles of wild and untamed lands, the Frontiers offer great challenge and opportunity for fame and glory.
;
; ### North Sea
zone0_number=163
zone0_top=85
zone0_left=96
zone0_desc=The Isle of Agramon appeared overnight heralded by earthquakes, tidal waves and demonic hordes. The strange new land mass filled up the entirety of the once vast North Sea and almost appeared to reach towards the Frontiers. Through great bravery and conflict, the Realms pushed back the armies of Darkness Falls and cast back down the creature that lead them, the Demon Lord Agramon. 
;
; ### Irish Sea
zone1_number=164
zone1_top=127
zone1_left=96
zone1_desc=The calm, clear waters of the Irish sea stretch out in all directions.  Without a compass and a map, many ocean farers have found themselves hopelessly lost in its vastness.  Though the waters may seem inviting, enemy battles await by sea. The coast of Albion lies to the east, far from the Hibernian coast in the west.  
;
; ### Odin's Gate
zone2_number=167
zone2_top=43
zone2_left=117
zone2_desc=Odin’s Gate is Midgard’s front line for repelling foreign invaders.  Bledmeer Faste protects both the coast and the realm’s river access.  Nottmoor Faste protects the north western coast.  To the east, a series of rope bridges suspended high over canyon walls provides excellent defense for attacking armies marching deep into Midgard’s frontier.
;
; ### Jamtland Mountains
zone3_number=168
zone3_top=43
zone3_left=159
zone3_desc=Blendrake Faste protects the southern coast of these snow-covered mountains, while the marshy keep Hlidskialf Faste defends the southeast’s watery borders.  The entrance to the Passage of Conflict opens here, to the south of Glenlock Faste. Ruins of an ancient city can be explored in the center of these lands, and further to the northwest the island keep Glenlock Faste protects river access into Midgard.
;
; ### Yggdra Forest
zone4_number=169
zone4_top=43
zone4_left=201
zone4_desc=The looming, dark trees of Yggdra Forest offer safe cover for Grallarhorn Faste in the southeast.  This great temple is the rightful home of the Horn of Valhalla, Midgard’s power relic.  Deep in the northeast, the border keep Vindsaul Faste protects Midgard’s homeland from invaders.  South of Arvakr Faste, a frontier village offers supplies and training to the weary defender.
;
; ### Uppland
zone5_number=170
zone5_top=1
zone5_left=159
zone5_desc=Located in the northernmost section of Midgard’s frontier, Uppland is home to Thor’s Hammer. This strength relic is housed by Mjollner Faste deep in the north.  In the east, the border keep Svasud Faste is the gateway to Midgard’s inner realm. A frontier village stands ready with supplies for restocking and trainers to aid in learning new skills, just across the river from Mjollner Faste.
;
; ### Emain Macha
zone6_number=171
zone6_top=127
zone6_left=54
zone6_desc=Emain Macha is Hibernia’s front line for repelling invaders from the foreign lands of Albion and Midgard.  Dun Crauchon not only protects the North Sea’s coast, but also acts as a sentinel for river access. Dun Crimthainn keeps vigil over the northern border, while Dun Bolg safeguards the swampy waters in the southeast.  The ruins of an ancient city offer mysterious adventure in the south west.
;
; ### Breifine
zone7_number=172
zone7_top=169
zone7_left=54
zone7_desc=In the depths of Hibernia’s frontier, the island keep of Dun na Ged keeps careful watch over nearby river traffic, while Dun da Behn protects the Irish Sea’s coast.  Suspended rope bridges stretch high across valleys in the southeast, providing excellent defense against invading armies attempting to flank  the outlaying outposts and keeps.  The Passage of Conflict’s entrance can be found deep in the woods, to the  south of nGed.
;
; ### Cruachan Gorge
zone8_number=173
zone8_top=169
zone8_left=12
zone8_desc=Hidden amidst a thick forest of lush trees, Dun Ailinne guards the very heart of the Hibernian frontier.   In the south of the Gorge, Druim Ligen keeps vigil over Hibernia with its massive,  stout walls.  Further north, the temple Dun Lamfota shelters Lug’s Spear,  Hibernia’s  strength relic.  Weary defenders can find solace in the frontier village deep in the northwest, where training and supplies are readily available.
;
; ### Mount Collory
zone9_number=174
zone9_top=212
zone9_left=54
zone9_desc=Home to Hibernia’s power relic, the Cauldron of Dagda, Dun Dagda towers over the south, heavily guarded by the temple’s mile gate.  In the southwest, the border keep Druim Cain protects the mainland.  A frontier village in the southeast offers supplies and training to brave defenders not wishing make the long trip home.
;
; ### Snowdonia
zone10_number=175
zone10_top=212
zone10_left=138
zone10_desc=Snowdonia is the southern most region of Albion’s frontier.  Here, the relic temple Castle Myrddin is home to Merlin’s Staff, Albion’s famed power relic.  Caer Hurbury and the milegate steadfastly defend against invaders of this region.  To the southwest, the frontier village allows for restocking supplies and training.  The inner realm is heavily guarded by Snowdonia Fortress, Albion’s border keep.
;
; ### Forest Sauvage
zone11_number=176
zone11_top=169
zone11_left=180
zone11_desc=Forest Sauvage is home to Albion’s strength relic temple, Castle Excalibur, wherein lies the resting place of the Scabbard of Excalibur.  Caer Renaris protects the western edge of this thick forest, while the northeast’s frontier village offers respite and training to the weary defender.  Deep in the south, Castle Sauvage is the final defense between attackers in the frontier and Albion’s heartlands. 
;
; ### Pennine Mountains
zone12_number=177
zone12_top=169
zone12_left=138
zone12_desc=The island keep of Caer Boldiam protects the realm’s inner river access.  To the northwest lie the ruins of an ancient monastery.  Along the river to the east, the entrance to the Passage of Conflict can be found.    Rope bridges closing the steep valley gaps offer easy passage to Caer Sursbrooke from the south.
;
; ### Hadrian's Wall
zone13_number=178
zone13_top=127
zone13_left=138
zone13_desc=The northernmost frontier of Albion, Hadrian’s Wall is flanked in the west by both the North Sea and the Irish Sea.  Twin sentinels on the westerly sea’s borders, the island keep, Caer Benowyc, and the marshy keep, Caer Erasleigh, stand vigil together against enemy invaders.   Caer Berkstead stands a constant vigil against likely Midgard invasions from the north.
;
; #######################
; # RvR - Battlegrounds #
; #######################
;
; ### Proving Grounds
[region234]
zone_count=1
zone0_number=234
zone0_left=0
zone0_top=0
zone0_desc=Defend your realm’s honor!  This region is for levels 1-4 only.  The center keep can be claimed once per level for experience
;
; ### Lions Den
[region235]
zone_count=1
zone0_number=235
zone0_left=0
zone0_top=0
zone0_desc=Defend your realm’s honor!  This region is for levels 5-9 only.  The center keep can be claimed once per level for experience
;
; ### Hills of Claret
[region236]
zone_count=1
zone0_number=236
zone0_left=0
zone0_top=0
zone0_desc=Defend your realm’s honor!  This region is for levels 10-14 only.  The center keep can be claimed once per level for experience
;
; ### Killaloe
[region237]
zone_count=1
zone0_number=237
zone0_left=0
zone0_top=0
zone0_desc=This region is for levels 15-19 only. capRP=125(1L3). The center keep can be claimed once per level for experience
;
; ### Thidranki
[region238]
zone_count=1
zone0_number=238
zone0_top=0
zone0_left=0
zone0_desc=This region is for levels 20-24 only. capRP=750(1L5).  The center keep can be claimed once per level for experience
;
; ### Braemar
[region239]
zone_count=1
zone0_number=239
zone0_top=0
zone0_left=0
zone0_desc=This region is for levels 25-29 only. capRP=7.125(2L0) The center keep can be claimed once per level for experience
;
; ### Wilton
[region240]
zone_count=1
zone0_number=240
zone0_top=0
zone0_left=0
zone0_desc=This region is for levels 30-34 only. capRP=25.375(2L5) The center keep can be claimed once per level for experience
;
; ### Molvik
[region241]
zone_count=1
zone0_number=241
zone0_top=0
zone0_left=0
zone0_desc=This region is for levels 35-39 only. capRP=61.750 (3L0) The center keep can be claimed once per level for experience
;
; ### Leirvik
[region242]
zone_count=1
zone0_number=254
zone0_top=0
zone0_left=0
zone0_desc=This region is for levels 40-44 only. capRP=213.875 (4L0). The center keep can be claimed once per level for experience
;
; ### Cathal Valley
[region165]
zone_count=1
zone0_number=165
zone0_top=0
zone0_left=0
zone0_desc=This region is for levels 45-49 only. capRP=475.475 (4L9). ML5
;
; ################
; # RvR Dungeons #
; ################
;
; ### Passage of Conflict
[region244]
zone_count=1
zone0_number=244
zone0_left=0
zone0_top=0
zone0_offsetx=4860
zone0_offsety=3970
zone0_width=44705
zone0_height=44705
;
; ### Summoners Hall
[region233]
zone_count=1
zone0_number=233
zone0_left=0
zone0_top=0
zone0_offsetx=12930
zone0_offsety=14425
zone0_width=25270
zone0_height=25270
;
; ### Celestius (ToA)
[region091]
zone_count=1
zone0_number=091
zone0_left=0
zone0_top=0
zone0_offsetx=19870
zone0_offsety=20230
zone0_width=7500
zone0_height=7500
;
; ####################
; # Albion Catacombs #
; ####################
;
; ### Alb Glashtin Forge
[region059]
zone_count=1
zone0_number=59
zone0_left=0
zone0_top=0
zone0_offsetx=11952
zone0_offsety=9111
zone0_width=25459
zone0_height=25459
zone0_desc=An ashen, decrepit place of poisonous fumes and choking smoke, the glashtin have turned this once-beautiful cavern into a wasteland, all to outfit and armor the enemies of Albion.  Blue Gem = Obelisk   Red Gem = Adventure Wing Entrance   Yellow Gem = Zone Line
;
; ### Alb Roman Aqueducts
[region063]
zone_count=1
zone0_number=63
zone0_left=0
zone0_top=0
zone0_offsetx=5711
zone0_offsety=7644
zone0_width=30629
zone0_height=30629
zone0_desc=Built by the Romans during their rule, the Aqueducts are now occupied by the shunned followers of Pluto.  There they have revived the worship of Arawn alongside their own god.  Blue Gem = Obelisk   Red Gem = Adventure Wing Entrance   Yellow Gem = Zone Line
;
; ### Alb Inconnu Crypt
[region065]
zone_count=1
zone0_number=65
zone0_left=0
zone0_top=0
zone0_offsetx=9061
zone0_offsety=16949
zone0_width=27838
zone0_height=27838
zone0_desc=Built by the Inconnu in service of their Lord Arawn, the Crypt serves as a homeland and waystation on the way to escorting the souls of the dead to the Underworld.  Blue Gem = Obelisk   Red Gem = Adventure Wing Entrance   Yellow Gem = Zone Line
;
; ### Alb Underground Forest
[region066]
zone_count=1
zone0_number=66
zone0_left=0
zone0_top=0
zone0_offsetx=3125
zone0_offsety=4271
zone0_width=39870
zone0_height=39870
zone0_desc=Originally a secret entrance into the Lower Crypt, its discovery led to the destruction of the Crypt itself.  Blue Gem = Obelisk   Red Gem = Adventure Wing Entrance   Yellow Gem = Zone Line
;
; ### Alb Deadlands of Annwn
[region067]
zone_count=1
zone0_number=67
zone0_left=0
zone0_top=0
zone0_offsetx=8070
zone0_offsety=5150
zone0_width=30515
zone0_height=30515
zone0_desc=The souls of the fallen dwell here, and their Lord Arawn ruled until they were possessed to rise against him.  Now Albion must battle to keep these renegade souls in check.  Blue Gem = Obelisk   Red Gem = Adventure Wing Entrance   Yellow Gem = Zone Line
;
; ### Alb Lower Crypt
[region068]
zone_count=1
zone0_number=68
zone0_left=0
zone0_top=0
zone0_offsetx=6007
zone0_offsety=7138
zone0_width=25218
zone0_height=25218
zone0_desc=Intended to guard the Cauldron of Arawn, the lower crypt was invaded and destroyed by one who desired its power.  Now it lies in ruin and holds dangers untold.  Blue Gem = Obelisk   Red Gem = Adventure Wing Entrance   Yellow Gem = Zone Line
;
; ### Alb Dark Spire
[region069]
zone_count=1
zone0_number=69
zone0_left=0
zone0_top=0
zone0_offsetx=3426
zone0_offsety=13397
zone0_width=24193
zone0_height=24193
zone0_desc=Located deep within the earth at a nexus point of magical ley lines, this ominous fortress is home to a terrible evil power that threatens the world above.  Blue Gem = Obelisk   Red Gem = Adventure Wing Entrance   Yellow Gem = Zone Line
;
; ### Alb Frontlines
[region109]
zone_count=1
zone0_number=109
zone0_left=0
zone0_top=0
zone0_offsetx=3238
zone0_offsety=1164
zone0_width=41943
zone0_height=41943
zone0_desc=A cavernous area on the outskirts of Albion control, the Frontlines are a treacherous place filled with dangerous creatures and many of the enthralled souls of Albion.  Blue Gem = Obelisk   Red Gem = Adventure Wing Entrance   Yellow Gem = Zone Line
;
; ### Alb Otherworld
[region196]
zone_count=1
zone0_number=196
zone0_left=0
zone0_top=0
zone0_offsetx=14979
zone0_offsety=6107
zone0_width=30347
zone0_height=30347
zone0_desc=A magical land, the Otherworld is a region of violent magical maelstroms beyond the Veil.  Here, the Hibernian possessed exist in torment.  Blue Gem = Obelisk   Red Gem = Adventure Wing Entrance   Yellow Gem = Zone Line
;
; ### Alb Abandoned Mines
[region227]
zone_count=1
zone0_number=227
zone0_left=0
zone0_top=0
zone0_offsetx=3066
zone0_offsety=4232
zone0_width=43656
zone0_height=43656
zone0_desc=Deserted eons ago, the great Abandoned Mines stretch from one end of Albion to the other, connecting all dungeons in the realm with rideable mine carts.  Blue Gem = Obelisk   Red Gem = Adventure Wing Entrance   Yellow Gem = Zone Line
;
; #####################
; # Midgard Catacombs #
; #####################
;
; ### Mid Underground Forest
[region058]
zone_count=1
zone0_number=58
zone0_left=0
zone0_top=0
zone0_offsetx=2782
zone0_offsety=3286
zone0_width=40075
zone0_height=40075
zone0_desc=A connecting realm with passages to the surface, the Kobolds maintain a presence in this strange underground grove.  Blue Gem = Obelisk   Red Gem = Adventure Wing Entrance   Yellow Gem = Zone Line
;
; ### Mid Burial Grounds
[region229]
zone_count=1
zone0_number=229
zone0_left=0
zone0_top=0
zone0_offsetx=11719
zone0_offsety=2541
zone0_width=35665
zone0_height=35665
zone0_desc=Beneath the city of Jordheim lie the Burial Grounds, a great cavern used for generations not only to bury, but also to honor, the fallen of Midgard.  Blue Gem = Obelisk   Red Gem = Adventure Wing Entrance   Yellow Gem = Zone Line
;
; ### Mid Kobold Undercity
[region243]
zone_count=1
zone0_number=243
zone0_left=0
zone0_top=0
zone0_offsetx=12536
zone0_offsety=11852
zone0_width=27217
zone0_height=27217
zone0_desc=Built in the same series of caves that gave birth to the Burial Grounds, the Kobold Undercity remained a secret from the surface for hundreds of years.  Blue Gem = Obelisk   Red Gem = Adventure Wing Entrance   Yellow Gem = Zone Line
;
; ### Mid Abandoned Mines
[region226]
zone_count=1
zone0_number=226
zone0_left=0
zone0_top=0
zone0_offsetx=952
zone0_offsety=4903
zone0_width=41705
zone0_height=41705
zone0_desc=Deserted eons ago, the great Abandoned Mines stretch from one end of Midgard to the other, connecting all dungeons in the realm with rideable mine carts.  Blue Gem = Obelisk   Red Gem = Adventure Wing Entrance   Yellow Gem = Zone Line
;
; ### Mid Dark Spire
[region188]
zone_count=1
zone0_number=188
zone0_left=0
zone0_top=0
zone0_offsetx=3426
zone0_offsety=13397
zone0_width=24193
zone0_height=24193
zone0_desc=Located deep within the earth at a nexus point of magical ley lines, this ominous fortress is home to a terrible evil power that threatens the world above.  Blue Gem = Obelisk   Red Gem = Adventure Wing Entrance   Yellow Gem = Zone Line
;
; ### Mid Glashtin Forge
[region189]
zone_count=1
zone0_number=189
zone0_left=0
zone0_top=0
zone0_offsetx=11703
zone0_offsety=9735
zone0_width=25708
zone0_height=25708
zone0_desc=An ashen, decrepit place of poisonous fumes and choking smoke, the glashtin have turned this once-beautiful cavern into a wasteland, all to outfit and armor the enemies of Midgard.  Blue Gem = Obelisk   Red Gem = Adventure Wing Entrance   Yellow Gem = Zone Line
;
; ### Mid Otherworld
[region195]
zone_count=1
zone0_number=195
zone0_left=0
zone0_top=0
zone0_offsetx=11291
zone0_offsety=4059
zone0_width=38187
zone0_height=38187
zone0_desc=A magical land, the Otherworld is a region of violent magical maelstroms beyond the Veil.  Here, the Midgard possessed exist in torment.  Blue Gem = Obelisk   Red Gem = Adventure Wing Entrance   Yellow Gem = Zone Line
;
; ### Mid Frontlines
[region148]
zone_count=1
zone0_number=148
zone0_left=0
zone0_top=0
zone0_offsetx=1958
zone0_offsety=8772
zone0_width=35658
zone0_height=35658
zone0_desc=A cavernous mid-point between the Undercity and Nyttheim, the Frontlines have now become a battleground for control of the Kobold world and Midgard above.  Blue Gem = Obelisk   Red Gem = Adventure Wing Entrance   Yellow Gem = Zone Line
;
; ### Mid Nyttheim
[region149]
zone_count=1
zone0_number=149
zone0_left=0
zone0_top=0
zone0_offsetx=9665
zone0_offsety=7094
zone0_width=27919
zone0_height=27919
zone0_desc=Originally a settlement of Kobolds unwilling to welcome others to their city, Nyttheim is now a nightmare – a land filled with possessed Kobolds serving an unknown lord.  Blue Gem = Obelisk   Red Gem = Adventure Wing Entrance   Yellow Gem = Zone Line
;
; ### Mid Deadlands of Annwn
[region162]
zone_count=1
zone0_number=162
zone0_left=0
zone0_top=0
zone0_offsetx=4385
zone0_offsety=-1104
zone0_width=28769
zone0_height=28769
zone0_desc=A land intended for the souls of the Midgard fallen, the Deadlands are now full of those unfortunate souls who have been enthralled by Midgard’s enemies.  Blue Gem = Obelisk   Red Gem = Adventure Wing Entrance   Yellow Gem = Zone Line
;
; ######################
; # Hibernia Catacombs #
; ######################
;
; ### Hib Underground Forest
[region096]
zone_count=1
zone0_number=96
zone0_left=0
zone0_top=0
zone0_offsetx=3126
zone0_offsety=3529
zone0_width=39732
zone0_height=39732
zone0_desc=Discovered around the Queen’s Labyrinth, it led to the great deception that has haunted the Shar for years.  Blue Gem = Obelisk   Red Gem = Adventure Wing Entrance   Yellow Gem = Zone Line
;
; ### Hib Deadlands of Annwn
[region097]
zone_count=1
zone0_number=97
zone0_left=0
zone0_top=0
zone0_offsetx=4353
zone0_offsety=-1104
zone0_width=28769
zone0_height=28769
zone0_desc=A land intended for the souls of the Albion fallen, the Deadlands are now full of those unfortunate souls who have been enthralled by Albion’s enemies.  Blue Gem = Obelisk   Red Gem = Adventure Wing Entrance   Yellow Gem = Zone Line
;
; ### Hib Dark Spire
[region098]
zone_count=1
zone0_number=98
zone0_left=0
zone0_top=0
zone0_offsetx=3426
zone0_offsety=13397
zone0_width=24193
zone0_height=24193
zone0_desc=Located deep within the earth at a nexus point of magical ley lines, this ominous fortress is home to a terrible evil power that threatens the world above.  Blue Gem = Obelisk   Red Gem = Adventure Wing Entrance   Yellow Gem = Zone Line
;
; ### Hib Glashtin Forest
[region099]
zone_count=1
zone0_number=99
zone0_left=0
zone0_top=0
zone0_offsetx=10452
zone0_offsety=7974
zone0_width=28038
zone0_height=28038
zone0_desc=An ashen, decrepit place of poisonous fumes and choking smoke, the glashtin have turned this once-beautiful cavern into a wasteland, all to outfit and armor the enemies of Hibernia.  Blue Gem = Obelisk   Red Gem = Adventure Wing Entrance   Yellow Gem = Zone Line
;
; ### Hib Abandoned Mines
[region228]
zone_count=1
zone0_number=228
zone0_left=0
zone0_top=0
zone0_offsetx=2056
zone0_offsety=1665
zone0_width=42333
zone0_height=42333
zone0_desc=Deserted eons ago, the great Abandoned Mines stretch from one end of Hibernia to the other, connecting all dungeons in the realm with rideable mine carts.  Blue Gem = Obelisk   Red Gem = Adventure Wing Entrance   Yellow Gem = Zone Line
;
; ### Hib Otherworld
[region197]
zone_count=1
zone0_number=197
zone0_left=0
zone0_top=0
zone0_offsetx=9113
zone0_offsety=6979
zone0_width=34444
zone0_height=34444
zone0_desc=The magical land where the Shar city was created, the Otherworld is a region of powerful and dangerous magical maelstroms, both empowering and threatening.  Blue Gem = Obelisk   Red Gem = Adventure Wing Entrance   Yellow Gem = Zone Line
;
; ### Hib Veil Rift
[region092]
zone_count=1
zone0_number=92
zone0_left=0
zone0_top=0
zone0_offsetx=13706
zone0_offsety=5391
zone0_width=39019
zone0_height=39019
zone0_desc=The Rift is a magical barrier that separates the magical world from the natural one.  “Created” by the elves, it now serves as the entry point to the mysterious Shar homeworld.  Blue Gem = Obelisk   Red Gem = Adventure Wing Entrance   Yellow Gem = Zone Line
;
; ### Hib Shar Labyrinth
[region093]
zone_count=1
zone0_number=93
zone0_left=0
zone0_top=0
zone0_offsetx=13698
zone0_offsety=13461
zone0_width=14363
zone0_height=14363
zone0_desc=Using the magic obtained from their time in the Veil, the Shar half-grew, half-built a magnificent city to be their seat of power.  Blue Gem = Obelisk   Red Gem = Adventure Wing Entrance   Yellow Gem = Zone Line
;
; ### Hib Queen's Labyrinth
[region094]
zone_count=1
zone0_number=94
zone0_left=0
zone0_top=0
zone0_offsetx=17223
zone0_offsety=11147
zone0_width=22745
zone0_height=22745
zone0_desc=Built as a temple for proper communication with the Shar god, its proximity to the magical forces of the Otherworld enabled it to be used as an instrument of great deception.  Blue Gem = Obelisk   Red Gem = Adventure Wing Entrance   Yellow Gem = Zone Line
;
; ### Hib Frontlines
[region095]
zone_count=1
zone0_number=95
zone0_left=0
zone0_top=0
zone0_offsetx=4860
zone0_offsety=7037
zone0_width=36240
zone0_height=36240
zone0_desc=A cavernous area on the outskirts of Hibernian control, the Frontlines are a treacherous place filled with dangerous creatures and many of the enthralled souls of Midgard.  Blue Gem = Obelisk   Red Gem = Adventure Wing Entrance   Yellow Gem = Zone Line
;
; ################################
; # INSTANCED DUNGEONS CATACOMBS #
; ################################
;
[region000]
zone_count=190
;
; ########################################
; # Midgard Instanced Dungeons Catacombs #
; ########################################
;
; ### Caverns of Madness - (Nyttheim)
zone0_number=327
zone0_left=0
zone0_top=0
zone0_offsetx=11300
zone0_offsety=14250
zone0_width=17030
zone0_height=17030
;
; ### Jarlsbergs Hideout - (Burial Grounds)
zone1_number=329
zone1_left=0
zone1_top=0
zone1_offsetx=19650
zone1_offsety=13600
zone1_width=20550
zone1_height=20550
;
; ### Thieves Den - (Burial Grounds)
zone2_number=331
zone2_left=0
zone2_top=0
zone2_offsetx=11850
zone2_offsety=7100
zone2_width=24050
zone2_height=24050
;
; ### Rebel Half Orc Lair - (Abandoned Mines)
zone3_number=332
zone3_left=0
zone3_top=0
zone3_offsetx=9500
zone3_offsety=13300
zone3_width=19100
zone3_height=19100
;
; ### The Haunted Halls - (Abandoned Mines)
zone4_number=333
zone4_left=0
zone4_top=0
zone4_offsetx=19580
zone4_offsety=15650
zone4_width=20000
zone4_height=20000
;
; ### Tomte Prison - (Nisse's Lair)
zone5_number=345
zone5_left=0
zone5_top=0
zone5_offsetx=15750
zone5_offsety=22150
zone5_width=16650
zone5_height=16650
;
; ### Nisse's Retreat - (Nisse's Lair)
zone6_number=346
zone6_left=0
zone6_top=0
zone6_offsetx=14850
zone6_offsety=18700
zone6_width=11900
zone6_height=11900
;
; ### Lios's Eternal Rest - (Cursed Tomb)
zone7_number=349
zone7_left=0
zone7_top=0
zone7_offsetx=20000
zone7_offsety=21750
zone7_width=8670
zone7_height=8670
;
; ### Liche's Unrest - (Cursed Tomb)
zone8_number=350
zone8_left=0
zone8_top=0
zone8_offsetx=18500
zone8_offsety=20530
zone8_width=12150
zone8_height=12150
;
; ### Den of Bones - (vendo Caverns)
zone9_number=353
zone9_left=0
zone9_top=0
zone9_offsetx=19550
zone9_offsety=22100
zone9_width=15000
zone9_height=15000
;
; ### The Ritual Chamber <- The Lost Burrow ??? whats the correct name ?? - (vendo Caverns)
zone10_number=354
zone10_left=0
zone10_top=0
zone10_offsetx=21550
zone10_offsety=12050
zone10_width=22100
zone10_height=22100
;
; ### The Cursed Lair - (Varulfhamn)
zone11_number=357
zone11_left=0
zone11_top=0
zone11_offsetx=19175
zone11_offsety=16150
zone11_width=11300
zone11_height=11300
;
; ### The Burrow - (Varulfhamn)
zone12_number=358
zone12_left=0
zone12_top=0
zone12_offsetx=17560
zone12_offsety=17900
zone12_width=9425
zone12_height=9425
;
; ### Arachnids Labyrinth - (Spindelhalla)
zone13_number=361
zone13_left=0
zone13_top=0
zone13_offsetx=16700
zone13_offsety=19750
zone13_width=17730
zone13_height=17730
;
; ### The Masters Lair - (Spindelhalla)
zone14_number=362
zone14_left=0
zone14_top=0
zone14_offsetx=21100
zone14_offsety=21350
zone14_width=11930
zone14_height=11930
;
; ### Passage of Echoes - (Nyttheim)
zone15_number=373
zone15_left=0
zone15_top=0
zone15_offsetx=22950
zone15_offsety=20400
zone15_width=18290
zone15_height=18290
;
; ### Unrestful Tomb - (Deadlands of Annwn)
zone16_number=374
zone16_left=0
zone16_top=0
zone16_offsetx=19250
zone16_offsety=17600
zone16_width=12700
zone16_height=12700
;
; ### Lost Passages - (Otherworld)
zone17_number=375
zone17_left=0
zone17_top=0
zone17_offsetx=12975
zone17_offsety=21750
zone17_width=24125
zone17_height=24125
;
; ### Wolak's Crucible - (Glashtin Forge)
zone18_number=439
zone18_left=0
zone18_top=0
zone18_offsetx=16750
zone18_offsety=16850
zone18_width=14400
zone18_height=14400
;
; ### Marik's Workroom - (Glashtin Forge)
zone19_number=440
zone19_left=0
zone19_top=0
zone19_offsetx=18520
zone19_offsety=19450
zone19_width=9940
zone19_height=9940
;
; #########################################
; # Hibernia Instanced Dungeons Catacombs #
; #########################################
;
; ### Rugnog's Haven - (Abandoned Mines)
zone20_number=49
zone20_left=0
zone20_top=0
zone20_offsetx=20700
zone20_offsety=13000
zone20_width=20100
zone20_height=20100
;
; ### Hammerer Hugak's Smithy - (Glashtin Forge)
zone21_number=437
zone21_left=0
zone21_top=0
zone21_offsetx=21550
zone21_offsety=20600
zone21_width=10775
zone21_height=10775
;
; ### The Goblin's Workshop - (Glashtin Forge)
zone22_number=438
zone22_left=0
zone22_top=0
zone22_offsetx=21500
zone22_offsety=17000
zone22_width=12125
zone22_height=12125
;
; ### 442 The Steward's Crypt - (Muire Tomb)
zone23_number=442
zone23_left=0
zone23_top=0
zone23_offsetx=13400
zone23_offsety=17950
zone23_width=11700
zone23_height=11700
;
; ### 443 Serf's Folly - (Muire Tomb)
zone24_number=443
zone24_left=0
zone24_top=0
zone24_offsetx=18300
zone24_offsety=23530
zone24_width=10800
zone24_height=10800
;
; ### Blathnait's Refuge - (Veil Rift)
;
zone25_number=446
zone25_left=0
zone25_top=0
zone25_offsetx=1880
zone25_offsety=500
zone25_width=33150
zone25_height=33150
;
; ### Broken Mirrors - (Veil Rift)
zone26_number=447
zone26_left=0
zone26_top=0
zone26_offsetx=3690
zone26_offsety=600
zone26_width=27500
zone26_height=27500
;
; ### Rise of Spraggons - (Spraggon Den)
zone27_number=475
zone27_left=0
zone27_top=0
zone27_offsetx=19400
zone27_offsety=21130
zone27_width=9325
zone27_height=9325
;
; ### The Warrens - (Spraggon Den)
zone28_number=476
zone28_left=0
zone28_top=0
zone28_offsetx=18400
zone28_offsety=22120
zone28_width=8300
zone28_height=8300
;
; ### Ancient's Reatrait -(Treibh Caillte)
zone29_number=479
zone29_left=0
zone29_top=0
zone29_offsetx=16950
zone29_offsety=14110
zone29_width=11800
zone29_height=11800
;
; ### Shaman's Inner Sanctum - (Treibh Caillte)
zone30_number=480
zone30_left=0
zone30_top=0
zone30_offsetx=15400
zone30_offsety=19140
zone30_width=11500
zone30_height=11500
;
; ### The Brawler's Den - (Koalinth)
zone31_number=483
zone31_left=0
zone31_top=0
zone31_offsetx=18825
zone31_offsety=13540
zone31_width=10650
zone31_height=10650
;
; ### Felena's Sorrows - (Koalinth)
zone32_number=484
zone32_left=0
zone32_top=0
zone32_offsetx=15130
zone32_offsety=23340
zone32_width=10725
zone32_height=10725
;
; ### Pit of Despair - (Coruscating Mines)
zone33_number=487
zone33_left=0
zone33_top=0
zone33_offsetx=11000
zone33_offsety=22000
zone33_width=27270
zone33_height=27270
;
; ### Forgotten Vein - (Coruscating Mines)
zone34_number=488
zone34_left=0
zone34_top=0
zone34_offsetx=22200
zone34_offsety=17600
zone34_width=12375
zone34_height=12375
;
; ### Maze of Madness - (Queen's Labyrinth)
zone35_number=491
zone35_left=0
zone35_top=0
zone35_offsetx=17050
zone35_offsety=23800
zone35_width=12400
zone35_height=12400
;
; ### Shattered Lands - (Queen's Labyrinth)
zone36_number=492
zone36_left=0
zone36_top=0
zone36_offsetx=13800
zone36_offsety=25330
zone36_width=16220
zone36_height=16220
;
; ### Wolves Den - (Abandoned Mines)
zone37_number=494
zone37_left=0
zone37_top=0
zone37_offsetx=22650
zone37_offsety=19325
zone37_width=15600
zone37_height=15600
;
; ### Inner Sanctum - (Deadlands)
zone38_number=495
zone38_left=0
zone38_top=0
zone38_offsetx=18000
zone38_offsety=19425
zone38_width=10200
zone38_height=10200
;
; ### The Deep - (Frontlines)
zone39_number=496
zone39_left=0
zone39_top=0
zone39_offsetx=24575
zone39_offsety=13950
zone39_width=19280
zone39_height=19280
;
; #######################################
; # Albion Instanced Dungeons Catacombs #
; #######################################
;
; ### Goblin's Cookery - (Tepok's Mine)
zone40_number=376
zone40_left=0
zone40_top=0
zone40_offsetx=16430
zone40_offsety=23140
zone40_width=18600
zone40_height=18600
;
; ### The Beastmaster Den - (Tepok's Mine)
zone41_number=377
zone41_left=0
zone41_top=0
zone41_offsetx=16480
zone41_offsety=21950
zone41_width=21120
zone41_height=21120
;
; ### Lair of Doom - (Cardova)
zone42_number=380
zone42_left=0
zone42_top=0
zone42_offsetx=14970
zone42_offsety=5620
zone42_width=18680
zone42_height=18680
;
; ### The Arena - (Carvoda)
zone43_number=381
zone43_left=0
zone43_top=0
zone43_offsetx=22800
zone43_offsety=14160
zone43_width=18400
zone43_height=18400
;
; ### The Ritual Hall - (Keltoi Fogou)
zone44_number=384
zone44_left=0
zone44_top=0
zone44_offsetx=21850
zone44_offsety=17520
zone44_width=13280
zone44_height=13280
;
; ### The Betrayer's Den - (Keltoi Fogou)
zone45_number=385
zone45_left=0
zone45_top=0
zone45_offsetx=19950
zone45_offsety=19930
zone45_width=9390
zone45_height=9390
;
; ### Shafts of Tenebrae - (Abandoned Mines)
zone46_number=389
zone46_left=0
zone46_top=0
zone46_offsetx=19150
zone46_offsety=14875
zone46_width=18120
zone46_height=18120
;
; ### Lair of the Exiled - (Abandoned Mines)
zone47_number=390
zone47_left=0
zone47_top=0
zone47_offsetx=24630
zone47_offsety=21350
zone47_width=14370
zone47_height=14370
;
; ### Hall of Reawakening - (Tomb of Mithra)
zone48_number=392
zone48_left=0
zone48_top=0
zone48_offsetx=20180
zone48_offsety=16480
zone48_width=9850
zone48_height=9850
;
; ### The Hidden Crypt - (Tomb of Mithra)
zone49_number=393
zone49_left=0
zone49_top=0
zone49_offsetx=16530
zone49_offsety=17660
zone49_width=9590
zone49_height=9590
;
; ### The Depth of Despair - (Lower Crypt)
zone50_number=396
zone50_left=0
zone50_top=0
zone50_offsetx=17600
zone50_offsety=18700
zone50_width=10970
zone50_height=10970
;
; ### Realm of the Damned - (Lower Crypt)
zone51_number=397
zone51_left=0
zone51_top=0
zone51_offsetx=19500
zone51_offsety=17600
zone51_width=14200
zone51_height=14200
;
; ### Lost Wing - (Stonehenge Barrows)
zone52_number=425
zone52_left=0
zone52_top=0
zone52_offsetx=9040
zone52_offsety=14150
zone52_width=15580
zone52_height=15580
;
; ### Deliah's Sanctuary - (Stonehenge Barrows)
zone53_number=426
zone53_left=0
zone53_top=0
zone53_offsetx=7740
zone53_offsety=13610
zone53_width=17030
zone53_height=17030
;
; ### Snyblem's Lair - (Roman Aqueduct)
zone54_number=429
zone54_left=0
zone54_top=0
zone54_offsetx=14800
zone54_offsety=16900
zone54_width=15640
zone54_height=15640
;
; ### Plutonian Shore - (Roman Aqueduct)
zone55_number=430
zone55_left=0
zone55_top=0
zone55_offsetx=14790
zone55_offsety=17770
zone55_width=16250
zone55_height=16250
;
; ### Snarg's Grotto - (Frontlines)
zone56_number=433
zone56_left=0
zone56_top=0
zone56_offsetx=11950
zone56_offsety=11110
zone56_width=27800
zone56_height=27800
;
; ### Maze of Tribulation - (Otherworld)
zone57_number=434
zone57_left=0
zone57_top=0
zone57_offsetx=11400
zone57_offsety=20630
zone57_width=14370
zone57_height=14370
;
; ### The Smelting Pot - (Glashtin Forge) 
zone58_number=435
zone58_left=0
zone58_top=0
zone58_offsetx=20765
zone58_offsety=20140
zone58_width=10430
zone58_height=10430
;
; ### Forges of Flames - (Glashtin Forge)
zone59_number=436
zone59_left=0
zone59_top=0
zone59_offsetx=19800
zone59_offsety=18435
zone59_width=10785
zone59_height=10785
;
;
; #######################################
; # Albion Task Dungeons Catacombs #
; #######################################
;
; Burial Tomb
zone60_number=400
zone60_left=0
zone60_top=0
zone60_offsetx=20263
zone60_offsety=18019
zone60_width=6057
zone60_height=6057
zone60_desc=Burial Tomb
; Burial Tomb
zone61_number=401
zone61_left=0
zone61_top=0
zone61_offsetx=22141
zone61_offsety=21966
zone61_width=2669
zone61_height=2669
zone61_desc=Burial Tomb
; Burial Tomb
zone62_number=402
zone62_left=0
zone62_top=0
zone62_offsetx=21548
zone62_offsety=22453
zone62_width=3750
zone62_height=3750
zone62_desc=Burial Tomb
; Burial Tomb
zone63_number=403
zone63_left=0
zone63_top=0
zone63_offsetx=22712
zone63_offsety=22846
zone63_width=3458
zone63_height=3458
zone63_desc=Burial Tomb
; Burial Tomb
zone64_number=404
zone64_left=0
zone64_top=0
zone64_offsetx=22498
zone64_offsety=22424
zone64_width=4043
zone64_height=4043
zone64_desc=Burial Tomb
; Burial Tomb
zone65_number=293
zone65_left=0
zone65_top=0
zone65_offsetx=17903
zone65_offsety=15147
zone65_width=6560
zone65_height=6560
zone65_desc=Burial Tomb
; Burial Tomb
zone66_number=294
zone66_left=0
zone66_top=0
zone66_offsetx=20370
zone66_offsety=19031
zone66_width=6482
zone66_height=6482
zone66_desc=Burial Tomb
; Burial Tomb
zone67_number=295
zone67_left=0
zone67_top=0
zone67_offsetx=17608
zone67_offsety=16280
zone67_width=6864
zone67_height=6864
zone67_desc=Burial Tomb
;
; Desecrated Grounds
zone68_number=405
zone68_left=0
zone68_top=0
zone68_offsetx=20145
zone68_offsety=21347
zone68_width=4553
zone68_height=4553
zone68_desc=Desecrated Grounds
; Desecrated Grounds
zone69_number=406
zone69_left=0
zone69_top=0
zone69_offsetx=22604
zone69_offsety=20567
zone69_width=4932
zone69_height=4932
zone69_desc=Desecrated Grounds
; Desecrated Grounds
zone70_number=407
zone70_left=0
zone70_top=0
zone70_offsetx=20468
zone70_offsety=21268
zone70_width=3906
zone70_height=3906
zone70_desc=Desecrated Grounds
; Desecrated Grounds
zone71_number=408
zone71_left=0
zone71_top=0
zone71_offsetx=22970
zone71_offsety=22451
zone71_width=4031
zone71_height=4031
zone71_desc=Desecrated Grounds
; Desecrated Grounds
zone72_number=409
zone72_left=0
zone72_top=0
zone72_offsetx=22450
zone72_offsety=22424
zone72_width=4302
zone72_height=4302
zone72_desc=Desecrated Grounds
; Desecrated Grounds
zone73_number=296
zone73_left=0
zone73_top=0
zone73_offsetx=20193
zone73_offsety=21236
zone73_width=4669
zone73_height=4669
zone73_desc=Desecrated Grounds
; Desecrated Grounds
zone74_number=297
zone74_left=0
zone74_top=0
zone74_offsetx=21033
zone74_offsety=20497
zone74_width=7423
zone74_height=7423
zone74_desc=Desecrated Grounds
; Desecrated Grounds
zone75_number=298
zone75_left=0
zone75_top=0
zone75_offsetx=20375
zone75_offsety=20843
zone75_width=4245
zone75_height=4245
zone75_desc=Desecrated Grounds
;
; Forgotten Mines
zone76_number=410
zone76_left=0
zone76_top=0
zone76_offsetx=19816
zone76_offsety=22713
zone76_width=6641
zone76_height=6641
zone76_desc=Forgotten Mines
; Forgotten Mines
zone77_number=411
zone77_left=0
zone77_top=0
zone77_offsetx=21904
zone77_offsety=21440
zone77_width=6374
zone77_height=6374
zone77_desc=Forgotten Mines
; Forgotten Mines
zone78_number=412
zone78_left=0
zone78_top=0
zone78_offsetx=20332
zone78_offsety=21595
zone78_width=6065
zone78_height=6065
zone78_desc=Forgotten Mines
; Forgotten Mines
zone79_number=413
zone79_left=0
zone79_top=0
zone79_offsetx=21619
zone79_offsety=23710
zone79_width=3775
zone79_height=3775
zone79_desc=Forgotten Mines
; Forgotten Mines
zone80_number=414
zone80_left=0
zone80_top=0
zone80_offsetx=23075
zone80_offsety=22384
zone80_width=5664
zone80_height=5664
zone80_desc=Forgotten Mines
; Forgotten Mines
zone81_number=256
zone81_left=0
zone81_top=0
zone81_offsetx=19131
zone81_offsety=22637
zone81_width=7462
zone81_height=7462
zone81_desc=Forgotten Mines
; Forgotten Mines
zone82_number=257
zone82_left=0
zone82_top=0
zone82_offsetx=16449
zone82_offsety=23021
zone82_width=10276
zone82_height=10276
zone82_desc=Forgotten Mines
; Forgotten Mines
zone83_number=258
zone83_left=0
zone83_top=0
zone83_offsetx=20729
zone83_offsety=23002
zone83_width=10826
zone83_height=10826
zone83_desc=Forgotten Mines
;
; The Funerary Hall
zone84_number=415
zone84_left=0
zone84_top=0
zone84_offsetx=22393
zone84_offsety=20465
zone84_width=5532
zone84_height=5532
zone84_desc=The Funerary Hall
; The Funerary Hall
zone85_number=416
zone85_left=0
zone85_top=0
zone85_offsetx=19864
zone85_offsety=21729
zone85_width=4158
zone85_height=4158
zone85_desc=The Funerary Hall
; The Funerary Hall
zone86_number=417
zone86_left=0
zone86_top=0
zone86_offsetx=23091
zone86_offsety=21493
zone86_width=3077
zone86_height=3077
zone86_desc=The Funerary Hall
; The Funerary Hall
zone87_number=418
zone87_left=0
zone87_top=0
zone87_offsetx=20962
zone87_offsety=19230
zone87_width=5939
zone87_height=5939
zone87_desc=The Funerary Hall
; The Funerary Hall
zone88_number=419
zone88_left=0
zone88_top=0
zone88_offsetx=20614
zone88_offsety=21393
zone88_width=4447
zone88_height=4447
zone88_desc=The Funerary Hall
; The Funerary Hall 1.83
zone89_number=379
zone89_left=0
zone89_top=0
zone89_offsetx=18560
zone89_offsety=20674
zone89_width=6272
zone89_height=6272
zone89_desc=The Funerary Hall
; The Funerary Hall 1.83
zone90_number=382
zone90_left=0
zone90_top=0
zone90_offsetx=19200
zone90_offsety=22829
zone90_width=4773
zone90_height=4773
zone90_desc=The Funerary Hall
; The Funerary Hall 1.83
zone91_number=383
zone91_left=0
zone91_top=0
zone91_offsetx=19072
zone91_offsety=19821
zone91_width=4901
zone91_height=4901
zone91_desc=The Funerary Hall
;
; the Sundered Tombs
zone92_number=420
zone92_left=0
zone92_top=0
zone92_offsetx=23464
zone92_offsety=22741
zone92_width=3600
zone92_height=3600
zone92_desc=the Sundered Tombs
; the Sundered Tombs
zone93_number=421
zone93_left=0
zone93_top=0
zone93_offsetx=20069
zone93_offsety=20251
zone93_width=4077
zone93_height=4077
zone93_desc=the Sundered Tombs
; the Sundered Tombs
zone94_number=422
zone94_left=0
zone94_top=0
zone94_offsetx=22610
zone94_offsety=19578
zone94_width=5324
zone94_height=5324
zone94_desc=the Sundered Tombs
; the Sundered Tombs
zone95_number=423
zone95_left=0
zone95_top=0
zone95_offsetx=21460
zone95_offsety=21102
zone95_width=5667
zone95_height=5667
zone95_desc=the Sundered Tombs
; the Sundered Tombs
zone96_number=424
zone96_left=0
zone96_top=0
zone96_offsetx=23075
zone96_offsety=22398
zone96_width=3768
zone96_height=3768
zone96_desc=the Sundered Tombs
; the Sundered Tombs
zone97_number=386
zone97_left=0
zone97_top=0
zone97_offsetx=22449
zone97_offsety=20705
zone97_width=6139
zone97_height=6139
zone97_desc=the Sundered Tombs
; the Sundered Tombs
zone98_number=387
zone98_left=0
zone98_top=0
zone98_offsetx=16880
zone98_offsety=17142
zone98_width=7611
zone98_height=7611
zone98_desc=the Sundered Tombs
; the Sundered Tombs
zone99_number=388
zone99_left=0
zone99_top=0
zone99_offsetx=19427
zone99_offsety=14867
zone99_width=6141
zone99_height=6141
zone99_desc=the Sundered Tombs
;
; #######################################
; # Midgard Task Dungeons Catacombs #
; #######################################
;
; Damp Cavern
zone100_number=300
zone100_left=0
zone100_top=0
zone100_offsetx=23191
zone100_offsety=19962
zone100_width=4807
zone100_height=4807
zone100_desc=Damp Cavern
; Damp Cavern
zone101_number=301
zone101_left=0
zone101_top=0
zone101_offsetx=17200
zone101_offsety=16082
zone101_width=8157
zone101_height=8157
zone101_desc=Damp Cavern
; Damp Cavern
zone102_number=302
zone102_left=0
zone102_top=0
zone102_offsetx=19112
zone102_offsety=21715
zone102_width=6337
zone102_height=6337
zone102_desc=Damp Cavern
; Damp Cavern
zone103_number=303
zone103_left=0
zone103_top=0
zone103_offsetx=21411
zone103_offsety=21866
zone103_width=5816
zone103_height=5816
zone103_desc=Damp Cavern
; Damp Cavern
zone104_number=304
zone104_left=0
zone104_top=0
zone104_offsetx=21023
zone104_offsety=20088
zone104_width=4784
zone104_height=4784
zone104_desc=Damp Cavern
; Damp Cavern
zone105_number=278
zone105_left=0
zone105_top=0
zone105_offsetx=19951
zone105_offsety=16286
zone105_width=8295
zone105_height=8295
zone105_desc=Damp Cavern
; Damp Cavern
zone106_number=279
zone106_left=0
zone106_top=0
zone106_offsetx=21878
zone106_offsety=18192
zone106_width=6320
zone106_height=6320
zone106_desc=Damp Cavern
; Damp Cavern
zone107_number=280
zone107_left=0
zone107_top=0
zone107_offsetx=19999
zone107_offsety=18450
zone107_width=6064
zone107_height=6064
zone107_desc=Damp Cavern
;
; Forgotten Sepulchre
zone108_number=305
zone108_left=0
zone108_top=0
zone108_offsetx=22819
zone108_offsety=22119
zone108_width=3000
zone108_height=3000
zone108_desc=Forgotten Sepulchre
; Forgotten Sepulchre
zone109_number=306
zone109_left=0
zone109_top=0
zone109_offsetx=22099
zone109_offsety=21978
zone109_width=3146
zone109_height=3146
zone109_desc=Forgotten Sepulchre
; Forgotten Sepulchre
zone110_number=307
zone110_left=0
zone110_top=0
zone110_offsetx=21357
zone110_offsety=21613
zone110_width=4900
zone110_height=4900
zone110_desc=Forgotten Sepulchre
; Forgotten Sepulchre
zone111_number=308
zone111_left=0
zone111_top=0
zone111_offsetx=22294
zone111_offsety=21550
zone111_width=3491
zone111_height=3491
zone111_desc=Forgotten Sepulchre
; Forgotten Sepulchre
zone112_number=309
zone112_left=0
zone112_top=0
zone112_offsetx=21102
zone112_offsety=21457
zone112_width=3736
zone112_height=3736
zone112_desc=Forgotten Sepulchre
; Forgotten Sepulchre
zone113_number=281
zone113_left=0
zone113_top=0
zone113_offsetx=16312
zone113_offsety=17880
zone113_width=6799
zone113_height=6799
zone113_desc=Forgotten Sepulchre
; Forgotten Sepulchre
zone114_number=282
zone114_left=0
zone114_top=0
zone114_offsetx=15595
zone114_offsety=18887
zone114_width=7537
zone114_height=7537
zone114_desc=Forgotten Sepulchre
; Forgotten Sepulchre
zone115_number=283
zone115_left=0
zone115_top=0
zone115_offsetx=16003
zone115_offsety=19535
zone115_width=7116
zone115_height=7116
zone115_desc=Forgotten Sepulchre
;
; Concealed Guardhouse
zone116_number=310
zone116_left=0
zone116_top=0
zone116_offsetx=19340
zone116_offsety=19544
zone116_width=6524
zone116_height=6524
zone116_desc=Concealed Guardhouse
; Concealed Guardhouse
zone117_number=311
zone117_left=0
zone117_top=0
zone117_offsetx=21140
zone117_offsety=20777
zone117_width=3543
zone117_height=3543
zone117_desc=Concealed Guardhouse
; Concealed Guardhouse
zone118_number=312
zone118_left=0
zone118_top=0
zone118_offsetx=19607
zone118_offsety=20705
zone118_width=5365
zone118_height=5365
zone118_desc=Concealed Guardhouse
; Concealed Guardhouse
zone119_number=313
zone119_left=0
zone119_top=0
zone119_offsetx=20829
zone119_offsety=18283
zone119_width=8337
zone119_height=8337
zone119_desc=Concealed Guardhouse
; Concealed Guardhouse
zone120_number=314
zone120_left=0
zone120_top=0
zone120_offsetx=22959
zone120_offsety=23001
zone120_width=4412
zone120_height=4412
zone120_desc=Concealed Guardhouse
; Concealed Guardhouse
zone121_number=284
zone121_left=0
zone121_top=0
zone121_offsetx=19975
zone121_offsety=20860
zone121_width=5169
zone121_height=5169
zone121_desc=Concealed Guardhouse
; Concealed Guardhouse
zone122_number=285
zone122_left=0
zone122_top=0
zone122_offsetx=21323
zone122_offsety=19457
zone122_width=6098
zone122_height=6098
zone122_desc=Concealed Guardhouse
; Concealed Guardhouse
zone123_number=286
zone123_left=0
zone123_top=0
zone123_offsetx=19728
zone123_offsety=20440
zone123_width=5636
zone123_height=5636
zone123_desc=Concealed Guardhouse
;
; The Gossamer Grotto
zone124_number=315
zone124_left=0
zone124_top=0
zone124_offsetx=21051
zone124_offsety=21225
zone124_width=5524
zone124_height=5524
zone124_desc=The Gossamer Grotto
; The Gossamer Grotto
zone125_number=316
zone125_left=0
zone125_top=0
zone125_offsetx=20916
zone125_offsety=22206
zone125_width=5842
zone125_height=5842
zone125_desc=The Gossamer Grotto
; The Gossamer Grotto
zone126_number=317
zone126_left=0
zone126_top=0
zone126_offsetx=20829
zone126_offsety=21983
zone126_width=5694
zone126_height=5694
zone126_desc=The Gossamer Grotto
; The Gossamer Grotto
zone127_number=318
zone127_left=0
zone127_top=0
zone127_offsetx=19812
zone127_offsety=18993
zone127_width=7210
zone127_height=7210
zone127_desc=The Gossamer Grotto
; The Gossamer Grotto
zone128_number=319
zone128_left=0
zone128_top=0
zone128_offsetx=20811
zone128_offsety=18273
zone128_width=8346
zone128_height=8346
zone128_desc=The Gossamer Grotto
; The Gossamer Grotto 1.83
zone129_number=287
zone129_left=0
zone129_top=0
zone129_offsetx=19597
zone129_offsety=19744
zone129_width=8421
zone129_height=8421
zone129_desc=The Gossamer Grotto
; The Gossamer Grotto 1.83
zone130_number=288
zone130_left=0
zone130_top=0
zone130_offsetx=21893
zone130_offsety=22335
zone130_width=6196
zone130_height=6196
zone130_desc=The Gossamer Grotto
; The Gossamer Grotto 1.83
zone131_number=289
zone131_left=0
zone131_top=0
zone131_offsetx=19684
zone131_offsety=22335
zone131_width=5537
zone131_height=5537
zone131_desc=The Gossamer Grotto
;
; Underground Tunnel
zone132_number=320
zone132_left=0
zone132_top=0
zone132_offsetx=18952
zone132_offsety=23299
zone132_width=5998
zone132_height=5998
zone132_desc=Underground Tunnel
; Underground Tunnel
zone133_number=321
zone133_left=0
zone133_top=0
zone133_offsetx=21894
zone133_offsety=23240
zone133_width=5579
zone133_height=5579
zone133_desc=Underground Tunnel
; Underground Tunnel
zone134_number=322
zone134_left=0
zone134_top=0
zone134_offsetx=19761
zone134_offsety=18655
zone134_width=8221
zone134_height=8221
zone134_desc=Underground Tunnel
; Underground Tunnel
zone135_number=323
zone135_left=0
zone135_top=0
zone135_offsetx=23436
zone135_offsety=21119
zone135_width=4495
zone135_height=4495
zone135_desc=Underground Tunnel
; Underground Tunnel
zone136_number=324
zone136_left=0
zone136_top=0
zone136_offsetx=21624
zone136_offsety=18531
zone136_width=6175
zone136_height=6175
zone136_desc=Underground Tunnel
; Underground Tunnel
zone137_number=290
zone137_left=0
zone137_top=0
zone137_offsetx=19654
zone137_offsety=23289
zone137_width=6278
zone137_height=6278
zone137_desc=Underground Tunnel
; Underground Tunnel
zone138_number=291
zone138_left=0
zone138_top=0
zone138_offsetx=22117
zone138_offsety=22312
zone138_width=6146
zone138_height=6146
zone138_desc=Underground Tunnel
; Underground Tunnel
zone139_number=292
zone139_left=0
zone139_top=0
zone139_offsetx=21013
zone139_offsety=19041
zone139_width=7462
zone139_height=7462
zone139_desc=Underground Tunnel
;
; #######################################
; # Hibernia Task Dungeons Catacombs #
; #######################################
;
; The Cursed Burrow
zone140_number=450
zone140_left=0
zone140_top=0
zone140_offsetx=20511
zone140_offsety=21397
zone140_width=4284
zone140_height=4284
zone140_desc=The Cursed Burrow
; The Cursed Burrow
zone141_number=451
zone141_left=0
zone141_top=0
zone141_offsetx=21696
zone141_offsety=20918
zone141_width=3590
zone141_height=3590
zone141_desc=The Cursed Burrow
; The Cursed Burrow
zone142_number=452
zone142_left=0
zone142_top=0
zone142_offsetx=20685
zone142_offsety=21911
zone142_width=4048
zone142_height=4048
zone142_desc=The Cursed Burrow
; The Cursed Burrow
zone143_number=453
zone143_left=0
zone143_top=0
zone143_offsetx=21951
zone143_offsety=21559
zone143_width=3072
zone143_height=3072
zone143_desc=The Cursed Burrow
; The Cursed Burrow
zone144_number=454
zone144_left=0
zone144_top=0
zone144_offsetx=21422
zone144_offsety=21944
zone144_width=3747
zone144_height=3747
zone144_desc=The Cursed Burrow
; The Cursed Burrow
zone145_number=427
zone145_left=0
zone145_top=0
zone145_offsetx=19593
zone145_offsety=21373
zone145_width=4584
zone145_height=4584
zone145_desc=The Cursed Burrow
; The Cursed Burrow
zone146_number=428
zone146_left=0
zone146_top=0
zone146_offsetx=19325
zone146_offsety=21245
zone146_width=5125
zone146_height=5125
zone146_desc=The Cursed Burrow
; The Cursed Burrow
zone147_number=431
zone147_left=0
zone147_top=0
zone147_offsetx=19829
zone147_offsety=21237
zone147_width=5396
zone147_height=5396
zone147_desc=The Cursed Burrow
;
; Dismal Grotto
zone148_number=455
zone148_left=0
zone148_top=0
zone148_offsetx=21702
zone148_offsety=23167
zone148_width=5047
zone148_height=5047
zone148_desc=Dismal Grotto
; Dismal Grotto
zone149_number=456
zone149_left=0
zone149_top=0
zone149_offsetx=23191
zone149_offsety=21462
zone149_width=4439
zone149_height=4439
zone149_desc=Dismal Grotto
; Dismal Grotto
zone150_number=457
zone150_left=0
zone150_top=0
zone150_offsetx=20773
zone150_offsety=19671
zone150_width=5561
zone150_height=5561
zone150_desc=Dismal Grotto
; Dismal Grotto
zone151_number=458
zone151_left=0
zone151_top=0
zone151_offsetx=22289
zone151_offsety=20861
zone151_width=4464
zone151_height=4464
zone151_desc=Dismal Grotto
; Dismal Grotto
zone152_number=459
zone152_left=0
zone152_top=0
zone152_offsetx=19618
zone152_offsety=22907
zone152_width=5944
zone152_height=5944
zone152_desc=Dismal Grotto
; Dismal Grotto
zone153_number=432
zone153_left=0
zone153_top=0
zone153_offsetx=20265
zone153_offsety=23127
zone153_width=6378
zone153_height=6378
zone153_desc=Dismal Grotto
; Dismal Grotto
zone154_number=441
zone154_left=0
zone154_top=0
zone154_offsetx=20173
zone154_offsety=23088
zone154_width=7841
zone154_height=7841
zone154_desc=Dismal Grotto
; Dismal Grotto
zone155_number=444
zone155_left=0
zone155_top=0
zone155_offsetx=20192
zone155_offsety=23101
zone155_width=7300
zone155_height=7300
zone155_desc=Dismal Grotto
;
; The Accursed Caves
zone156_number=460
zone156_left=0
zone156_top=0
zone156_offsetx=23162
zone156_offsety=20977
zone156_width=5409
zone156_height=5409
zone156_desc=The Accursed Caves
; The Accursed Caves
zone157_number=461
zone157_left=0
zone157_top=0
zone157_offsetx=22493
zone157_offsety=20835
zone157_width=5421
zone157_height=5421
zone157_desc=The Accursed Caves
; The Accursed Caves
zone158_number=462
zone158_left=0
zone158_top=0
zone158_offsetx=21834
zone158_offsety=21070
zone158_width=6248
zone158_height=6248
zone158_desc=The Accursed Caves
; The Accursed Caves
zone159_number=463
zone159_left=0
zone159_top=0
zone159_offsetx=18437
zone159_offsety=21482
zone159_width=4371
zone159_height=4371
zone159_desc=The Accursed Caves
; The Accursed Caves
zone160_number=464
zone160_left=0
zone160_top=0
zone160_offsetx=19990
zone160_offsety=21743
zone160_width=7297
zone160_height=7297
zone160_desc=The Accursed Caves
; The Accursed Caves 1.83
zone161_number=477
zone161_left=0
zone161_top=0
zone161_offsetx=20700
zone161_offsety=20734
zone161_width=4680
zone161_height=4680
zone161_desc=The Accursed Caves
; The Accursed Caves 1.83
zone162_number=478
zone162_left=0
zone162_top=0
zone162_offsetx=22170
zone162_offsety=21684
zone162_width=6361
zone162_height=6361
zone162_desc=The Accursed Caves
; The Accursed Caves 1.83
zone163_number=481
zone163_left=0
zone163_top=0
zone163_offsetx=20109
zone163_offsety=21002
zone163_width=6830
zone163_height=6830
zone163_desc=The Accursed Caves
;
; Dark Cavern
zone164_number=465
zone164_left=0
zone164_top=0
zone164_offsetx=21696
zone164_offsety=22710
zone164_width=4011
zone164_height=4011
zone164_desc=Dark Cavern
; Dark Cavern
zone165_number=466
zone165_left=0
zone165_top=0
zone165_offsetx=22884
zone165_offsety=22703
zone165_width=3744
zone165_height=3744
zone165_desc=Dark Cavern
; Dark Cavern
zone166_number=467
zone166_left=0
zone166_top=0
zone166_offsetx=22343
zone166_offsety=22504
zone166_width=3950
zone166_height=3950
zone166_desc=Dark Cavern
; Dark Cavern
zone167_number=468
zone167_left=0
zone167_top=0
zone167_offsetx=20605
zone167_offsety=21925
zone167_width=5404
zone167_height=5404
zone167_desc=Dark Cavern
; Dark Cavern
zone168_number=469
zone168_left=0
zone168_top=0
zone168_offsetx=21088
zone168_offsety=21073
zone168_width=5350
zone168_height=5350
zone168_desc=Dark Cavern
; Dark Cavern
zone169_number=445
zone169_left=0
zone169_top=0
zone169_offsetx=18982
zone169_offsety=21245
zone169_width=7675
zone169_height=7675
zone169_desc=Dark Cavern
; Dark Cavern
zone170_number=448
zone170_left=0
zone170_top=0
zone170_offsetx=21867
zone170_offsety=21950
zone170_width=5011
zone170_height=5011
zone170_desc=Dark Cavern
; Dark Cavern
zone171_number=449
zone171_left=0
zone171_top=0
zone171_offsetx=20784
zone171_offsety=19283
zone171_width=8415
zone171_height=8415
zone171_desc=Dark Cavern
;
; Unused Mine
zone172_number=048
zone172_left=0
zone172_top=0
zone172_offsetx=18175
zone172_offsety=20564
zone172_width=7758
zone172_height=7758
zone172_desc=Unused Mine
; Unused Mine
zone173_number=471
zone173_left=0
zone173_top=0
zone173_offsetx=22735
zone173_offsety=21625
zone173_width=5221
zone173_height=5221
zone173_desc=Unused Mine
; Unused Mine
zone174_number=472
zone174_left=0
zone174_top=0
zone174_offsetx=19766
zone174_offsety=21365
zone174_width=5399
zone174_height=5399
zone174_desc=Unused Mine
; Unused Mine
zone175_number=473
zone175_left=0
zone175_top=0
zone175_offsetx=23521
zone175_offsety=22729
zone175_width=6078
zone175_height=6078
zone175_desc=Unused Mine
; Unused Mine
zone176_number=474
zone176_left=0
zone176_top=0
zone176_offsetx=21596
zone176_offsety=21084
zone176_width=5513
zone176_height=5513
zone176_desc=Unused Mine
; Unused Mine
zone177_number=482
zone177_left=0
zone177_top=0
zone177_offsetx=18668
zone177_offsety=20910
zone177_width=7971
zone177_height=7971
zone177_desc=Unused Mine
; Unused Mine
zone178_number=485
zone178_left=0
zone178_top=0
zone178_offsetx=21049
zone178_offsety=21560
zone178_width=7562
zone178_height=7562
zone178_desc=Unused Mine
; Unused Mine
zone179_number=486
zone179_left=0
zone179_top=0
zone179_offsetx=22462
zone179_offsety=20974
zone179_width=7563
zone179_height=7563
zone179_desc=Unused Mine
;
; #################
; # Epic dungeons #
; #################
;
zone180_number=325
zone180_left=0
zone180_top=0
zone180_offsetx=757
zone180_offsety=884
zone180_width=13100
zone180_height=13100
zone180_desc=epic dungeon of Hibernia for level 30
;
zone181_number=355
zone181_left=0
zone181_top=0
zone181_offsetx=14812
zone181_offsety=12795
zone181_width=13000
zone181_height=13000
zone181_desc=epic dungeon of Hibernia for levels 35-45
;
zone182_number=328
zone182_left=0
zone182_top=0
zone182_offsetx=8333
zone182_offsety=14447
zone182_width=20228
zone182_height=20228
zone182_desc=epic dungeon of Midgard for level 30
;
zone183_number=359
zone183_left=0
zone183_top=0
zone183_offsetx=12065
zone183_offsety=8392
zone183_width=17596
zone183_height=17596
zone183_desc=epic dungeon of Midgard for levels 35-45
;
;
zone184_number=326
zone184_left=0
zone184_top=0
zone184_offsetx=18714
zone184_offsety=18800
zone184_width=14040
zone184_height=14040
zone184_desc=epic dungeon of Albion for level 30
;
zone185_number=356
zone185_left=0
zone185_top=0
zone185_offsetx=20536
zone185_offsety=23586
zone185_width=10648
zone185_height=10648
zone185_desc= epic dungeon of Albion for levels 35-45
;
; ### Alb, Mid, Hib - DR Co5 insta
zone186_number=347
zone186_left=0
zone186_top=0
zone186_offsetx=-353
zone186_offsety=5383
zone186_width=46966
zone186_height=46966
zone186_desc=MM347 DR CO5 insta
;
; ### Alb, Mid, Hib - Foothills
zone187_number=330
zone187_left=0
zone187_top=0
zone187_offsetx=7240
zone187_offsety=11854
zone187_width=49150
zone187_height=49150
zone187_desc=The Foothills of Albion
;
zone188_number=334
zone188_left=0
zone188_top=0
zone188_offsetx=6383
zone188_offsety=10408
zone188_width=49800
zone188_height=49800
zone188_desc=The Foothills of Midgard
;
zone189_number=335
zone189_left=0
zone189_top=0
zone189_offsetx=7240
zone189_offsety=11854
zone189_width=49150
zone189_height=49150
zone189_desc=The Foothills of Hibernia
;
; #################
; # Tutorial Zone #
; #################
;
[region27]
zone_count=3
zone0_number=27
zone0_left=0
zone0_top=0
zone0_offsetx=12536
zone0_offsety=11852
zone0_width=27217
zone0_height=27217
zone0_desc=This is alb land
;
zone1_number=28
zone1_left=0
zone1_top=0
zone1_offsetx=12536
zone1_offsety=11852
zone1_width=27217
zone1_height=27217
zone1_desc=This is mid land
;
zone2_number=29
zone2_left=0
zone2_top=0
zone2_offsetx=12536
zone2_offsety=11852
zone2_width=27217
zone2_height=27217
zone2_desc=This is Hib land
;
; ###################
; # Darkness Rising #
; ###################
;
; ### Darkness Rising Chapter 3 Dungeons
[region249]
zone_count=4
; Albion Chapter 3
zone0_number=339
zone0_left=0
zone0_top=0
zone0_offsetx=1738
zone0_offsety=-3856
zone0_width=45443
zone0_height=45443
zone0_desc=These fiery halls are home to horrors never before glimpsed by mortals from the world above. Amid the grotesque pillars and glowing embers dwells a demon host led by Azazel and his trusted Circle of Five.
zone0_realm=0
; Midgard Chapter 3
zone1_number=340
zone1_left=0
zone1_top=0
zone1_offsetx=4479
zone1_offsety=1452
zone1_width=34115
zone1_height=34115
zone1_desc=The frozen Halls of Helgardh exist in a state of eternal winter far more cruel than any known in Midgard. Ceaseless snowfall, expansive ice, and fearsome foes greet all who would dare to challenge mighty Utgard-Lok and his Circle of Five in their lair.
zone1_realm=0
; Hibernia Chapter 3
zone2_number=341
zone2_left=0
zone2_top=0
zone2_offsetx=4373
zone2_offsety=4140
zone2_width=39408
zone2_height=39408
zone2_desc=This legendary gateway to the Otherworld has been tainted by the influence of Crom Cruiach. Corruption, disease, and demonic influence run rampant throughout these caves where the demon lord and his Circle of Five lieutenants thrive.
zone2_realm=0
; ### Darkness Falls
zone3_number=249
zone3_left=0
zone3_top=0
zone3_offsetx=-800
zone3_offsety=150
zone3_width=45145
zone3_height=45145
;
;
[region336]
zone_count=1
zone0_number=336
zone0_left=0
zone0_top=0
zone0_offsetx=19292
zone0_offsety=11488
zone0_width=29174
zone0_height=29174
zone0_desc=Before Geryon's conquest, this wing of Darkness Falls was ruled by three powerful demonic brothers. Two of the brothers swore fealty to Geryon and aid him in guarding the captive demonologist Anataeus.
;
; Midgard Chapter 2 Demonic Prison
[region337]
zone_count=1
zone0_number=337
zone0_left=0
zone0_top=0
zone0_offsetx=16422
zone0_offsety=5752
zone0_width=34913
zone0_height=34913
zone0_desc=Before Rugak's conquest, this wing of Darkness Falls was ruled by three powerful demonic brothers. Two of the brothers swore fealty to Rugak and aid him in guarding the captive Keeper Iraeda.
;
; Hibernia Chapter 2 Demonic Prison
[region338]
zone_count=1
zone0_number=338
zone0_left=0
zone0_top=0
zone0_offsetx=2684
zone0_offsety=5120
zone0_width=41911
zone0_height=41911
zone0_desc=Before Bres' conquest, this wing of Darkness Falls was ruled by three powerful demonic brothers. Two of the brothers swore fealty to Bres and aid him in guarding the captive Keeper Garran and the Lia Fail.
;
; Baron's Gaol
[region348]
zone_count=1
zone0_number=348
zone0_left=0
zone0_top=0
zone0_offsetx=1002
zone0_offsety=11712
zone0_width=12260
zone0_height=12260
zone0_desc=A remnant from a less civilized age, the Gaol beneath Eddington Keep has not held prisoners in a generation. The tunnels still serve as an alternate entrance to the Keep, much to the Baron's regret.
;
; Nephraal's Gaol
[region351]
zone_count=1
zone0_number=351
zone0_left=0
zone0_top=0
zone0_offsetx=22281
zone0_offsety=16352
zone0_width=8172
zone0_height=8172
zone0_desc=A remnant from a less civilized age, the Gaol beneath Ei-Forr Keep has not held prisoners in a generation. The tunnels still serve as an alternate entrance to the Keep, much to Nephraal's regret.
;
; Morfesa's Gaol
[region352]
zone_count=1
zone0_number=352
zone0_left=0
zone0_top=0
zone0_offsetx=15516
zone0_offsety=15912
zone0_width=10166
zone0_height=10166
zone0_desc=A remnant from a less civilized age, the Gaol beneath Dun Chaoin has not held prisoners in a generation. The tunnels still serve as an alternate entrance to the castle, much to Morfesa's regret.
;
; DR Throne Rooms Midgard
[region360]
zone_count=1
zone0_number=360
zone0_left=0
zone0_top=0
zone0_offsetx=21188
zone0_offsety=22143
zone0_width=5907
zone0_height=5907
zone0_desc=Visitors to the halls of King Eirik are greeted by brightly glowing braziers and magnificent statues. The newly-crowned ruler of Midgard holds court with Athr Hasetti Theyr, the Royal Illuminator, Quartermaster Dreiki, and Weaponmaster Kord beneath the symbols of Midgard.
;
; DR Throne Rooms Albion
[region394]
zone_count=1
zone0_number=394
zone0_left=0
zone0_top=0
zone0_offsetx=21863
zone0_offsety=23428
zone0_width=4554
zone0_height=4554
zone0_desc=Once the seat of Arthur, the throne room of King Constantine sits deep within Camelot Castle.  Amid impressive statuary and tapestries, King Constantine struggles to restore Albion to greatness with the help of Chamberlain Harlen, Quartermaster Mills, Weaponmaser Mann, the Royal Illuminator, Sir Norcross and Advisor Wacian.
;
; DR Throne Rooms Hibernia
[region395]
zone_count=1
zone0_number=395
zone0_left=0
zone0_top=0
zone0_offsetx=21954
zone0_offsety=23438
zone0_width=4375
zone0_height=4375
zone0_desc=The Elven King's opulent throne room is lined with statues of Hibernian heroes and banners of the realm. Here, King Lug Lamfhota meets with his closest advisors, including Seneschal Desmond, Quartermaster Kindrey, Weaponmaster Gwydion, and his Royal Illuminator.
;
; Anataeus Sanctuary
[region363]
zone_count=1
zone0_number=363
zone0_left=0
zone0_top=0
zone0_offsetx=21950
zone0_offsety=21000
zone0_width=3750
zone0_height=3750
zone0_desc=The Sanctuarium of Anataeus
;
; Keeper Iraedas
[region364]
zone_count=1
zone0_number=364
zone0_left=0
zone0_top=0
zone0_offsetx=21950
zone0_offsety=21000
zone0_width=3750
zone0_height=3750
zone0_desc=The Sanctuarium of Keeper Iraedas
;
; Keeper Garran
[region378]
zone_count=1
zone0_number=378
zone0_left=0
zone0_top=0
zone0_offsetx=21950
zone0_offsety=21000
zone0_width=3750
zone0_height=3750
zone0_desc=The Sanctuarium of Keeper Garran
;
; Mini Darkness Falls Map
[region489]
zone_count=1
zone0_number=489
zone0_left=0
zone0_top=0
zone0_offsetx=5225
zone0_offsety=20217
zone0_width=27836
zone0_height=27836
zone0_desc=Dungeons for low levels in Darkness Falls (1-4 Nergal's Breach, 5-9 Balban's Breach)
;
; Bandits Lair
[region365]
zone_count=1
zone0_number=365
zone0_left=0
zone0_top=0
zone0_offsetx=21965
zone0_offsety=21752
zone0_width=4649
zone0_height=4649
zone0_desc=Bandits Lair
;
; Gnolls Lair
[region366]
zone_count=1
zone0_number=366
zone0_left=0
zone0_top=0
zone0_offsetx=21965
zone0_offsety=21752
zone0_width=4649
zone0_height=4649
zone0_desc=Gnolls Lair
;
; Vandrs Bane
[region367]
zone_count=1
zone0_number=367
zone0_left=0
zone0_top=0
zone0_offsetx=22810
zone0_offsety=21952
zone0_width=3716
zone0_height=3716
zone0_desc=Vandrs Bane
;
; Past and Present
[region368]
zone_count=1
zone0_number=368
zone0_left=0
zone0_top=0
zone0_offsetx=22058
zone0_offsety=23118
zone0_width=3489
zone0_height=3489
zone0_desc=Past and Present
;
;Mini Half Orc Camp Map - Midgard - Quest
; Nyttheim - Midgard - Catacombs
[region369]
zone_count=1
; Half Orc Camp
zone0_number=369
zone0_left=0
zone0_top=0
zone0_offsetx=20492
zone0_offsety=20522
zone0_width=5055
zone0_height=5055
zone0_desc=You are within a Half Orc Camp.
;
;Mini Brutal Realization Map - Albion - Quest
; Abandoned Mines - Albion - Catacombs
[region370]
zone_count=1
; Brutal Realization
zone0_number=370
zone0_left=0
zone0_top=0
zone0_offsetx=21965
zone0_offsety=21752
zone0_width=4649
zone0_height=4649
zone0_desc=Brutal Realization
;
;History Repeats Itself
[region371]
zone_count=1
zone0_number=371
zone0_left=0
zone0_top=0
zone0_offsetx=20351
zone0_offsety=21341
zone0_width=5113
zone0_height=5113
zone0_desc=History Repeats Itself: Instance
;
;Hounds of Arawn
[region372]
zone_count=1
zone0_number=372
zone0_left=0
zone0_top=0
zone0_offsetx=19451
zone0_offsety=22103
zone0_width=6013
zone0_height=6013
zone0_desc=Hounds of Arawn: Instance

; Half Orc Command Post
[region470]
zone_count=1
zone0_number=470
zone0_left=0
zone0_top=0
zone0_offsetx=21965
zone0_offsety=21752
zone0_width=4649
zone0_height=4649
zone0_desc=You are within a Half Orc Command Post.
;
;
; Labyrinth Expansion Dungeon
[region245]
zone_count=1
zone_width=256
zone_height=256
; Labyrinth of the Minotaur
zone0_number=245
zone0_left=0
zone0_top=0
zone0_offsetx=2036
zone0_offsety=1429
zone0_width=62268
zone0_height=62268
zone0_desc=This immense complex has served many purposes in its lifetime, acting as home, capitol, fortress and prison to the Minotaur race. Much of its architecture was shaped by the Relics, first designed for their protection and later twisted by their dark power.  Sealed for centuries, corruption and chaos now rule these echoing halls.
zone0_realm=0
;
; Labyrinth Albion Tower Instance
[region391]
zone_count=1
zone_width=256
zone_height=256
; Labyrinth Albion Tower Instance
zone0_number=391
zone0_left=0
zone0_top=0
zone0_offsetx=20001
zone0_offsety=20529
zone0_width=4574
zone0_height=4574
zone0_desc=
zone0_realm=0
; Labyrinth Midgard Tower Instance
[region398]
zone_count=1
zone_width=256
zone_height=256
; Labyrinth Midgard Tower Instance
zone0_number=398
zone0_left=0
zone0_top=0
zone0_offsetx=20208
zone0_offsety=20711
zone0_width=4367
zone0_height=4367
zone0_desc=
zone0_realm=0
; Labyrinth Hibernia Tower Instance
[region399]
zone_count=1
zone_width=256
zone_height=256
; Labyrinth Hibernia Tower Instance
zone0_number=399
zone0_left=0
zone0_top=0
zone0_offsetx=20729
zone0_offsety=20970
zone0_width=3883
zone0_height=3883
zone0_desc=
zone0_realm=0
;
;
; Labyrinth Albion Cave Instance
[region192]
zone_count=1
zone_width=256
zone_height=256
; Labyrinth Albion Cave Instance
zone0_number=192
zone0_left=0
zone0_top=0
zone0_offsetx=22788
zone0_offsety=21546
zone0_width=4717
zone0_height=4717
zone0_desc=
zone0_realm=0
; Labyrinth Midgard Cave Instance
[region193]
zone_count=1
zone_width=256
zone_height=256
; Labyrinth Midgard Cave Instance
zone0_number=193
zone0_left=0
zone0_top=0
zone0_offsetx=22788
zone0_offsety=21546
zone0_width=4717
zone0_height=4717
zone0_desc=
zone0_realm=0
; Labyrinth Hibernia Cave Instance
[region194]
zone_count=1
zone_width=256
zone_height=256
; Labyrinth Hibernia Cave Instance
zone0_number=194
zone0_left=0
zone0_top=0
zone0_offsetx=22788
zone0_offsety=21546
zone0_width=4717
zone0_height=4717
zone0_desc=
zone0_realm=0


